thank you! I appreciate the feedback. I enjoyed watching the video. :)
jogasoftware07
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thanks a ton for the feedback. I’m actually working on a feature length survival horror game with a completely unrelated story. I stumbled on the game jam and decided to give it a try. I’m using a bunch of assets I created at the beginning of the year before I knew the direction of my main game. I was able to repurpose them for this jam and take them out of the graveyard haha. So without asset creation the only thing I had to focus on was creating a story and programming in the game specific things like cutscenes and puzzles, since I have existing character controllers, camera system etc.
The music is also all of the music I won’t be using for my main game haha.
haha you were right. Level 3 is a killer. Even with the solution I found it too hard to beat. I think there needs to be more opportunities to grow, or something along those lines. It feels a little too hard when you get into a position where you know there is nothing else you can do because you shrunk too much. Best I can think of off the top of my head would be more water sources or more check points.
That being said, I liked it. Music was good, graphics were nice, and movement felt pretty good. Since this is a short jam, I don't expect everything to be perfect. Good job.
Fun little game. The first few screens that show you what everything does was a great idea. Most people just skip the instructions haha. (myself included). I was able to beat the game, but I had the most trouble with the gun turrets. All of the other enemies were not too big of a challenge, but those gun turrets were relentless. Overall, good base for a fun game.
I like the art style. Fun little game. Took me a second to realize I had to get the cheese to the ant hill. I also accidentally fell out of bounds from a dash with the cheese to the ant hill. One constructive criticism I have. When the warning for the foot comes out. Sometimes it can be a little in front of the player and I end up dashing right into the foot. The solution I would propose is this. When the player enters the area that triggers a foot warning. It should center the warning on the players current position. Then the player just needs to dash out of the way.
5/5
thanks, I was really trying to get that RE feel. Those are some of my favorite games.
I considered exporting to web, but I was just too burned out by submission time to fiddle with it.
P.S. I am actually making a feature length survival horror game. The assets used in this short jam game are all assets I had created during my discovery phase and ended up not using. I thought the jam would be a perfect place to give them some use. (The zombie, and the dolls on the shelf are the only assets that will appear in my full game)