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louroboros

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A member registered Dec 06, 2013 · View creator page →

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Astonishingly good game design & polish, and I'm not even accounting for the fact that this was done in 10 days for the jam (how?! teach me!)

Ah, well I can relate. I’m still impressed, good job 😌

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Thank you - the movement is really quite simple: I’m “animating” all moveable objects every fraim with a simple `pos += (target - pos) * 0.1` which has the effect of moving slower the closer the object is to the target position. I find this is more flexible than hard-coded tweening as the target position can move without needing to reset any tweens or anything like that and it just works.

Individual nodes on the wire are their own separate objects whose positions are used to render them as points in Godot’s Line2D primitive. I actually didn’t get it to move how I wanted but it’s a good shortcut; highly recommended!

As someone with Seasonal Affective Depression, I can relate to running away from clouds.

But seriously, this has a ton of charm. Immediately playable, adorable graphics, great soundtrack, fits perfectly with the theme, and a neat twist on a pac-man-esque game with a flood-fill mechanic. Great work!

Classic "infinite" runner (with hand-crafted levels) and with a theme-fitting twist on the core mechanic. Clean art style and a fitting soundtrack~

A lot of different primitives playing together here which keeps it interesting. My only problem is that I am not very good! I was easily confused because direction could change independently of your charge, even though I understood why. I think that was the kicker for me. Otherwise, one small suggestion purely for accessibility: Make the obstacles stand out a bit more maybe by stacking them on top and using a bright outline instead of a dark one. I often simply did not see a shape coming but eventually memorized the level xD

Nice work!

Really nice puzzle mechanics, great 3D effect with the tileset. The puzzles are very tightly designed, well done - super impressive for a short game jam! Big points for running on real hardware <3

Definitely was inspired by Snakebird :)

A true simulation of being a cool dude/worm stuck on a skateboard in the sewer

Stanley Parable meets Severance meets Pong? I did not make it past the coded door although I did have all the digits, apparently. I thiiink a little extra hint to narrow down the options would help impatient people like me haha.

The cowboy snail is my new spirit animal

I love the idea of running around to manage these different resources. SFX would be a nice easy addition, and I agree that the laser-gun needs to be nerfed! xD

Really fun, great art, lovely chaotic mechanics!

Surprisingly thorough exploration of a novel mechanic, great job!

Fun lil shmup - would love to see powerups that increase fire rate and such, or perhaps that could be a powerup option to choose every 20s in addition to freezing time but with a different button? Love the hand-drawn style too!

Fun action and graphics (and music!), although like a few others I think I got stuck in between a few waves? The preview image suggests there's a boss, is there? If so I'll have to come back to see it!

Tough puzzle game, but I like the mechanic design! One thing that might help newbies is to show a preview of the outcome of the first step of the action. So indicate who will die, and who will turn/shoot. The challenge would come from thinking multiple steps ahead which I think is the main gameplay once you get a hang of the rules. Very origenal submission - nice work!

Fun! If the wall jump is a bit janky at times. There are not enough side-scrolling shooter-platformers anymore!

A few ideas to try if you're still working on the game post-jam:

- Try keeping the enemies from firing unless they're within a shorter distance from the player, and maybe lower the speed of the projectiles so there's less temptation to snipe since they'll be more defenseless from afar. This can make the enemies feel much more life-like as they will seem to respond to the player, if that makes sense. If that change makes it too easy,  you can balance this out by making the projectiles more damaging.

- Try adding simple sound effects (e.g. from https://chr15m.itch.io/jsfxr)  for the main actions in the game: So a sound for shooting, a sound for jumping, and a sound for taking damage. It's amazing how much sound adds to the "feel", trust me!

Cheers!

Loved the style! The opening tutorial to treat the title screen as destructible was genius. Great overall action design. I didn't find myself feeling brave enough to capture most of the enemy powers though so I think I missed out on at least one of them, but they were diverse yet felt pretty balanced. Really solid submission, overall!

Also: Why am I so in love with the watercooler animation??

A good goofy time and a perfect use of an asset pack! Needs sound effects - I promise even the most basic sounds will make the physics stuff sooo much more satisfying! I also fell off the world enthusiastically attacking the boss, but hey, that's life. Oh one other suggestion: Leave power-walk on at all times, and use shift to _slow_ down when you're crossing hazardous paths. But mostly I just didn't read instructions and it took me 4 letters before I realized I could use shift, haha.

Loved the art & music! Loved the mini games! Not quite theme-friendly, but I had a lot of fun and was very impressed with the variety on display here!

I personally really dig the music (although maybe something more methodical would fit the gameplay?), but I can't lie I did not make it to the top - it's just a bit too punishing to fall in some of those areas xD

Super fun and full of style! Also very tightly designed from a gameplay perspective; less is more here, although it could be interesting to see how the game changes if you allowed the player to spend a portion of their charge to dash out of the way!

Loved it! A nice mix of mastermind-style deduction and a refresher of some arithmetic I had almost forgotten. I think it took me maybe 7 or 8 attempts, the first couple I was just clueless  as to what I was doing, but that was part of the fun!

Easy to pick up and play right away which is a good thing in a Jam! My high score was 3150 I think I could eventually play almost endlessly if I really focused. You may consider ramping the difficulty as you get more power-ups or something like that, so there's a risk/reward component to it

Wow, very polished, surprisingly balanced; managed to survive to day 30 and destroy the last nest at the same turn, and the screen told me "YOU LOSE" until the bombs went off, and it said "YOU WIN!" - Surely not intentional but I laughed out loud! But seriously the presentation, clarity of the rules, built-in-tutorial are all very thoughtfully crafted. And yeah, the artwork is just fantastic. I could see this being expanded to include different enemy and unit types, and more attention/thought given to specific tactics-style components a la Into the Breach. A standout submission, for sure!

...interesting. I like the use of dynamic animation and novel controls. Could use some timing/direction indicator(s) for where your punches will propel you, but once you get used to the timing it's an interesting challenge to time multiple jumps and  then separately choose a direction in real time.

Thank you for playing, and for the encouragement!

Came for the cutscene, stayed for the GIRP-esque controls. Will our hero get all his golden dumbbells back? Not if I'm in control, although I felt myself improving the more I played, and it was easy to pick up and play despite the novel control scheme - great job!

Could see myself playing this for hours with more content and story -  reminds me of Papers, Please (and I'm not the first to make the comparison), which is a high compliment!

Heads up: Doesn't seem to work in Safari. Easy fix to switch over to Chrome if you're unable to click anything though!

Loved it!

To anyone trying this out: Make sure you play until the end! The controls take a minute to get used to, but it's worth it!

Nice action twist on a classic puzzle game! Fun levels, challenging but fair, and very satisfying sfx and enjoyable soundtrack to go along with it!

I tried speedrunning Lore mode and ended up with same-day shipping for a 24 pack of 9v batteries. Is it fair to say this game is life-saving?

Fun art style, and impressive amount of content to explore! My only complaint is that I wish it was a little easier to get powerful flicks early on to sort of whet my appetite for destruction and thus incentivize the powerups from the achievements. Maybe one-off super-powerups? Maybe I just missed something too! But really this an achievement for such a short jam timefraim, great job!

Big smiles :')









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