im glad i was here to witness history in the making
OnlyOz
Creator of
Recent community posts
Too much dialogue imo for a boss rush- Its more like an interactive visual novel. I didnt see any Spin, but it was likely bc I stopped playing soon after the first battle bc of the amounts of text
Some sound effects between dialogue (ie the sound of a door opening, chains clanking, or character voice bytes) would help a lot, also maybe different expressions depending on the dialogue. Some custom graphics (like a cutscene but just a single image) would also help break up the monotony of dialogue
Loved the art!
Awesome game and concept! Thank you for adding the baby hint of "I love my coffee dont destroy it" since my idiot brain didnt get the hint at "coffee keeps me alive" lol
Would be nice to have a short immunity period after using Frenzy- I took massive damage from the manager bc my frenzy ran out and i was still touching him
This was awesome! Definitely reminiscent of Slay the Spire, and I love the art
One thing that would make the playing experience better is attack effects (Like a small explosion/hit particle effect on us or the enemy so we can tell visually whats happening)
A small bug I came across is that sometimes the wheel would only spin for a second as opposed to the whole audio clip worth of time
A BIG bug I came across was once I got to boss 2 and played an attack card, the game froze </3
this was hilarious and i somehow ended up spending more time playing this game than any of the others 😂
idk how i got to the store- but i dont think i ended up actually buying the upgrade, and the shop interface could be toggled even over gameplay, and i didnt know what I was supposed to do with that stone tablet thing other than drag it around the screen lol
This one was fun! Love the clown guy and the intuitive controls
My ONLY gripe is the I thought killing myself by jumping off the bridge as the clown would reset me at that level so I could pick a different upgrade (I picked one by mistake), but it set me back to the very beginning as the slime *small violin*
Loved the anubis design and pixel style!
One thing that was a bit frustrating was that pressing 2 directions at once made the character unable to move, and some of the colliders on the environment were unintuitive, causing me to get suck and hit by the boss when there was nothing visually blocking me