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OutandAbout

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A member registered Oct 24, 2020 · View creator page →

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Comments plural, so I am not the only one haha, anyways it's right there when you load so we are the dumb collective :'3 And I definitely explored your hub to the fullest, every container because I thought the thingy was going to be inside xD

So I played again and as expected, it's beautiful :) I spent a time looking at the sky and felt immersed in the alien feeling of the game. Seems you were heavily inspired by helldivers :) 3D graphics is a pain to do but you did so much in a short time and it looks polished :) Maybe move that initial panel in front or make it a part of the tutorial text that you can interact with those :')

It's a great submission, thank you for making this :)

I'm so dumb lol I'm going to try again!

I love the style of this game! The music is very eerie and having the shoot on the L/R mouse buttons felt very refreshing :) For me no enemies spawned and I couldn't seem to find the node I was just in the how to play area the whole time and nothing happened, I'm not sure if I did something wrong but I searched the whole area, I tried interacting with the how to play menu but nothing happened, maybe its my browser I was using Opera :) Anyway I can tell from the bit I did play that it was going to be good :) Great job 

Thanks for playing :D The antivirus used to be more predictable but when I changed the movement from ray-cast to grid based it went a bit crazier! I appreciate the feedback :3

This was fun to play :D Had a golden axe vibe where you play as the little guy trying to rob people! I love the character and the graphics :3 amazing that you made this in such a short time, well done :)

Thanks for playing :D

Sounds good :) Can't wait to play the full version when it's done!

Very interesting interpretation of the theme, I love the art style and the music. The concept is very unique it almost felt like a simslike where you have to care for all your different needs. I was a little confused on the gameplay I wasn't sure if I was doing enough to proceed so I just went from corner to corner hoping for the best :) I love the dialogue between bubbles but they didn't affect me much as I collected things maybe they should be more impactful on the actual gameplay. Anyway the vibe of the game was super chill and thought provoking for me and you did a great job :)

Thank you so much for your thoughtful feedback!
I really appreciate your insights about the attack mechanics. It’s interesting to hear your perspective on the spamming strategy – balancing the speed and power was a struggle throughout and I was constantly thinking about how to pull it off and make it actually fun! I love the idea of introducing recharge time or a reward system for those bigger attacks; that could really enhance the gameplay experience. :) I’m glad you enjoyed the sound as well! Thanks for playing :)

Love this game! Its simple but genius :3 Very addictive as well! It has great art, music and it's basically one mechanic polished until it shines :) Fantastic!

Love this game! Its simple but genius :3 Very addictive as well! It has great art, music and it's basically one mechanic polished until it shines :) Fantastic!

Very nice :D I love the art style! The concept is very interesting :3 It took a second to figure it out but after I did I really enjoyed playing, it's relaxing and a little creepy in a cute way, great job :3

Very nice :D I love the art style! The concept is very interesting :3 It took a second to figure it out but after I did I really enjoyed playing, it's relaxing and a little creepy in a cute way, great job :3

Thank you :) sometimes they can be erratic but the game needed a little danger haha, thanks for playing!

Very fun! Great art and music c: Satisfying to kill things and there was even a boss :D Great job!

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The art in this game is gorgeous :D The character feels fun to play and I felt like I had full control over the arc of my movements which was very satisfying :) I loved the flipping it felt good to do! I don't quite understand the interpretation of the theme it feels very subtle but you did explain that it was the character that is the weapon so makes sense :) Lovely experience, good job!

Yeah you're right! I think I playtested so much I just got used to it but now I'm looking at how random they are moving haha, will definitely take a look at polishing that off now there isn't a deadline :) Thanks so much for playing!

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Thank you for playing I'm glad you liked it :D 

Happened to me with ''Member", couldn't type the R
Great game though really fun I love the art and simplicity 

Thanks :D

The wizard thanks for for acknowledging his magics :)

Basket sure is fast and there is some quirky camera angle decisions but I smiled anyways :) nice

Thank you for playing :D

The artwork and soundscape is incredible :D The game itself looks really clean like it's been worked on for months :) I really enjoyed the story and the interations I had with the npcs! Killing dinosaurs was really fun but I kept running out of ammo :o Really lovely game! c:

Thank you :D

Thank you for the kind words :D

Oh my gosh that chef is terrifying XD Loved the theme interpretation it was certainly unique c: The soundtrack was nostalgic and worked well :) Congrats on your second ever game jam you did a great job!

Wizard Gang! I know I said it already but us wizard peeps must unite :D
Your game is SO polished with an epic soundtrack and the sprites are absolutely gorgeous :o
I did not understand at all the transferring scale mechanic from the control description provided but then I realised the LMB, RMB, Scroll thing, the indicators didn't make too much sense but I got the hang of it :D How on earth do you get through that passage for that crow? :o Did I miss something? Using the door like that in the puzzle is really clever :D Sorry if thats a mumble jumble of things, but I really loved your game :) I see what you mean about the animations and you guys hit the nail on the head :) Truly impressive

I did wonder what was going on with that comment haha but I didn't question it :') Team Wizard! <3 I'm glad you felt a little rush when playing :3 We actually had a 5th rune in development but we didn't know what else we could scale haha :)
- The movement was definitely a low point, we had a lot of feedback on all the elements we can add to make it a better experience, I didn't even know what coyote time was before this jam but now I do know and I need it lol - to make the character feel good I would like that :)
- The rune UI was tricky because it was always so big it was covering puzzle elements, it started off always in the middle but as the puzzles got more complicated I started moving it around - I will most definitely look into a solution for this maybe zooming out a bit the puzzle or fixing it to the place where the timer should be, it didn't add much to the game anyway 
Thank you for taking the time to play the game and leaving such useful suggestions :D I will use it to improve the game for sure!

Game looks and sounds really great c: Had a little bit of trouble understanding the skill but the game is really creative

Thank you I'm glad you liked it :D

What a crazy interesting game XD I was not expecting to be modelling Kaiju today and I think it's all I've ever needed :') Loved playing around getting him into crazy positions I almost forgot about the little guy, don't worry I came back for him haha, this is wonderful!

Really addictive! Playing this was a pleasure :) Thank for making this

I'd thought about making things from blueprints but making the game inside the blueprint is really cool! The lack of animation actually complimented it I think. I would love to play with some audio, it would really tie the whole experience together :)

Honestly when I saw the amount of platformers I kicked myself a little, thinking I should have done something a bit more unique XD But the amount of posititivity about the mechanics surprised me :) Once I fix all the bugs and make the player feel a bit nicer with time I'll see how it goes! Thank you kindly for the feedback :)

Really well thought out game with the best orbit trajectory system I've seen :) The space vibe really shines through with the music and simple but highly effective graphics. The fruit vendorship is very charming :)

It wasn't even missed to be honest :) It's just one of those things we are spoiled with these days, I like the arcade vibe, the instructions would be on a sticker on the cabinet haha

Quirky interactive experience with comedic dialogue :) The style complimented the situation very well

Yeah there is some weird invisible obstacle bug that comes and goes I'm not really sure whats going on, after this I'm going to go through it with a fine tooth comb and find out what happened haha :) We do have a limiting mechanic in place and an extra rune but they didn't make it into this version, definitely going to polish it up :) Thanks for taking the time to play!

What a cute and trippy game :D I thought the scaling bunny would be a nightmare to control but actually it's surprising how much control you have over the character. I found it very intuitive :) The 'back to checkpoint' animation is pretty funny too I almost didn't mind dying :) I really enjoyed this









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