Cool game! I like how you balanced the difficulty, it was a challenge without being overly hard.
I had the weird feeling that the game was "pulsing", as if the player movement speed wasn’t constant. Is that possible, or is it just my impression?
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One of my favourite game I've played so far! Really polished and a aesthetic with just a couple of elements and colours. Good job!
I love fact that the scale of time constantly change, make you feel more focused on gathering withe sphere or destroying anti-matter depending on the situation.
I had some trouble just with a couple of thing. The matter/antimatter ratio is a bit unbalanced imho. Especially when the scale goes up, there are too many antimatter spheres that slow your progress down. Also, I would like to gather the sphere not by clicking directly on them, but with some sort of syphon effect. This is kind necessary in the late stage, when the small sphere are hard to directly aim. Another stuff I'd like to see is to spawn bigger sphere directly, to also speed up the pace of the game.
Overall, amazing game! Thank you for submitting!
The AI is pretty good-- which is impressive for a gamejam imo!
The AI was the the hardest part. I spent so much time on it, and in the end is not even close to what I wanted to do. I'm not satisfied with it, but I'm glad you liked :)
To plan turns better, maybe some visual indication of each character/enemy's attack/move range on hover? I randomly moved at first, not knowing if I was moving a character into harm's way or just out of reach.
There is actually a range indicator for the enemy on click... But is bugged, and does not work after the first turn of the battle. Sorry for that. XD
Also, maybe it would be more intense to have it go 1 player hamster, 1 ai hamster, etc?
Oh, that would be cool. Didn't think of that. Thank you for the suggestion! ^-^
And thank you for playing!
Thank you for playing!
I agree, the battles could be more interesting with some more variety. The first thing that came to my mind was different map layouts, but I decided to cut them to not overscope the project. I tried to spice thing up with class power-ups and bonus when you win battles. Also you can earn a game-changing power up if you manage to win the first big battle.
You are not dumb, the game is just hard XD It turns out harder than I expected, I didn't have time to balance the difficulty as I wanted. It's still totally winnable, expecially if you are used to the mechanics of the genre (for example if you played fire emblem before).
Anyway, Thank you for giving it a chance!
Nice game!
I would like to have the ability to rebind the keyboard inputs for the machines, I think the game is already challenging enough. In my opinion there's no need to make it more complicated by forcing the player to worry about which fingers to use to press the keys XD
Overall the game is pretty fun, I managed to climb several levels before getting stuck. Good job!
Great game idea and nice implementation!
There are some bugs here and there, for example if you scae down an pillar under another object would make it to clip under the floor and disappear, forcing you to restart.
I like the level desing and how many creative solutions you made that take advantage of the game mechanics. Sometimes I wasn't sure if I solved the level the way it was intended (like keep costantly change the size of something to move it) but it was always pretty fun finding the different exploits. Speaking of fun, I enjoyed the game a lot (5 star on that!) even if I was not able to reach the end.
Now, could you please tell me how to solve this level? It's really bugging me T_T
Cool game! I like how movement feels and the art is nice.
In my opinion don't know in advance how much each part type of the ship improves the stats feels a bit weird. Also, having some kind of bonus for placing the parts in specific location would encourage the player to move around more.
I like the dubbing and the sound desing, makes the game truly immersive.
Good job with your submission!
This reminds me some flash game I used to play when I was little where a sleepwalking man move around the scene and I had to swap objects to prevent any sort of incidents. I love this kind of games, it's nice to see that gameplay again.
In my opinion, this game needs to be a bit more intuitive. Why can I select the egg, but not a tree (and I tried to click evrery single one before checking the solutions XD)? Some visual hints by default on which objects are selectable would be helpful. Another improvemente could be pointing out in advance if a speed is correct or not if it has already been tried.
Overall, I found the graphics really polished, and I liked how you nailed the theme!
Very unique game. I love the game concept and it was fun trying to recreating the drawing using the tools aviable.
The control are ok, a bit confusing at first, but once I get used to it I could move object around easily. I still find navigating the map tedious, in my opinion you can either reduce the map size and the empty space between zones, or make the car move faster, maybe with some sort of turbo mechanic.
Overall you did an amazing entry! Good job! ^-^
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