It's just that I can only pick up two of the weapons dropped and the rest glitch out :( fun otherwise
realjavabot
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Absolutely not laggy for me in browser, but agree a screen edge indicator would be very helpful, and also either make the resolution larger or since I can't full screen it, make i more square so enemies coming from the top and bottom don't require such high reflexes. I like the blur effect, and there is a lot of attention to detail here, it's fun.
There was two points where the camera didn't show where I was going to land which were frustrating, and the music shouldn't restart every respawn, but I did enjoy the platforming as the controls felt pretty tight. My biggest gripe was at the end I didn't read what it said and accidentally restarted the game, so I assumed I must've died to a hidden spike, so I had to replay the game.
I like the concept, a lot, and this game is really fun when it works but there are too many missing QOL features. After doing something at a station is should automatically move to selection mode instead of having to press both arrows. When pressing both arrows sometimes I'm moved to one of the stations next to me, though it is random. I have lost twice, once when i had 25 seconds left and another time when I had 15, not sure why. You should be able to cancel an action, for when you mistype, or at least leave the current minigame with a 'ruined' product to throw away.
Now the pros: great artstyle, good premise, really good punching animations, solid mechanics (each minigame feels like i wouldn't get bored after a while), and the time mechanic really works in a cooking game.
EDIT: I went back and played with sound and finally beat it. The timer on the top right doesn't mean anything, the bar on the bottom left is the real timer, you can accidentally switch to selection mode at any time glitching the game out (though this does make me think maybe switching to selection could be a way to cancel a task), and for some reason I would win levels with 1 ingredient still unfinished. I still really like this game though.
It's a well presented game, and the idea can work, but this limitation is making it really painful to play because of the constant dragging. Easy fix, make activating a card with only a single click, but still have dragging in case of discards. Also please make the movement separate from the cards, its by far the action I spent most turns on.
It was fun, like a cheesy but fun movie. My only nitpick is I would prefer the camera stay where it is when examining objects (not zoom in). During the shooting, it was funny that the options were 2 women or a man and the text said "You don't know who, but he (the killer) must be in this room", which made the man the obvious choice.
I love the Celeste inspiration, it makes for a very smooth experience and the world has character! After having played celeste, though, this is very easy lol, I would have made the other you probably shoot more rapidly. The only other nitpick is that the jump sound is too harsh/sharp. Otherwise, this is a really polished experience and feels great to play.