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StellarForge

39
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24
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A member registered Apr 09, 2024 · View creator page →

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What a cute little game, nice job

I appreciate you for taking the time to have a look even though its not your style.

Oh no, people wanted more! eheh

Thanks for playing buddy, maybe next time I'll be able to do something with more content and less bugs <3

Thanks you so much for giving it a try. 

I do have intentions of adding some polish and make sure to fix those mechanics that people took the time to give feedback on (:

Guess I spent a lot of time figuring out how stuff works and a bit more time would make a huge difference, but that's the beauty of gamejams right ^^

Aww thank you for such a caring message, I can see you actually paid attention to the details and I appreciate the feedback so much ^^

Yes the frog art it shows in the book, initially I wanted to have a variety of colors that the player could chose from but time was a fair enemy, we fought bravely and in the end had to compromise certain mechanics that I had in mind, unfortunately~

The annoying stuck in shield animation is already fixed on my local version (the I'll upload after the jam's over), I'm sorry that I didn't catch that in time. The monsters hitbox is probably because their hitbox doesn't immediately disappear when you hit them, I'm glad to let you know that's also already fixed. Lastly, I wanted to make the player jump to the middle platform when you press the "start wave" button but couldn't figure out how to make that work in time, I'll figure it out and make sure to implement (: 

I'll keep the Space within the available controls, it was the initial jump key anyway and people seems to like it, I wasn't aware that Space was such a popular key ^^'

And I'm not sure how much of all the improvement suggestions I'll apply, since this was my first project in Godot I'd like to keep a reference of how much I was able to do so I can compare at a later stage if it makes sense, but I'll at least make sure everything works bug free!

Again, thank you so much for playing!

Shame on me for rating and not leaving a comment.

This is very very impressive in the amount of time you had available to pull it off, so first of all, congrats on this amazing participation!

I wouldn't in a million years thought of implementing a snake-like game in a Tamagotchi theme, so kudos on the innovation side. The controls also took a minute to settle in but once I figured them out, I found myself having lot's of fun driving around.

It does seem like the player is punished for trying to explore further, did a couple trips to the edge of the map only to find myself come back empty-handed, but I'm sure this is nothing you won't be able to fix on the next version if you decide to work on it a bit more.

All in all, I'm impressed! Nice work!

That's such an awesome message, thank you so much!

If you got 5 minutes of fun out of my scuffed and rushed game, it already makes me happy, even if it has buggitos (sorry about that) :D

Aww thank you for giving it a try, it makes me happy (:

Unfortunately I didn't catch that bug before release, I'm sorry for that. I was also in the middle of trying to get the player to jump to the middle platform when you start a new wave but ran out of time to figure out how tween works.

I already have it on my notes to fix both when the jam finishes ^^

This is an adorable and innovative entry to such a short gamejam, I had lots of fun!

I just wish the "level" was not a square to allow the chonky to always be within player's input at some point but it was still overall an awesome idea combined with cute graphics and nice audio feedback.

Very nice work!

Going for the first thing that stands out when you first load the game, I wish I could cuddle those art assets! It's beyond adorable and everything fits so nicely together! I love the overall texture applied, pumps up the cozy to a whole new level, nice work!

As far as the code goes, very well done and polished product as expected, yet very impressive for such a short gamejam! I found it harder once you got a full band, maybe tweak the timer according to the number of active jammies on stage? Just a thought for the future.

And last but not least, there's no Jammies without the tunes! I was super happy to see Mmyse collaborating on this one and I'm not disappointed. Nice work!

Overall a very impressive and polished product under 72h, nice work Nerds!

It warms my heart to see a RPG Maker entry on this gamejam, and a very cute and cozy one to show the versatility of that game engine, overall nice work!

Also, did you record all the audios for this? That's very impressive and very well done, I was not expecting something like that.

The mini-games were also a nice add, I wish the lamps where more indicative if they were on or off, the whole level overall felt really dark but nothing that spoiled the experience for me.

Keep it up, nice work!

I like the concept you went for and the animations are super cute to go along a nice brain exercise.

However I feel like the bars decreasing by changing activity are too punishing for a cozier experience but that might just be a me thing.

Nice work overall!

I don't even know what happened but, why?

Just to get my main critique out of the way first, I feel like it's tough to understand the dragon's needs and what affects what, after a few tries I think that I got the hang of it and got a nice white dragon with a big afro! :D

That being said, the art is beyond cute and the animations are spot on, the background also has a nice cozy feel to it so no complains there, nice job!

I'm left wanting more so maybe a couple mini-games here and there would take it to the next level, but can't complain on such a short gamejam.

I feel like this one can improve to a great cozy game if given more longevity and adapting the gameplay to a more idle product. Like adding a book to register new butterflies and planting new flowers to provide nectar to the cute little butterflies.

I feel like the visuals could blend in better together but still achieves a nice cozy feel, and the butterflies being the main part they do look very nice.

Good job!

Makes me happy that 2 of the people that inspired me to use Godot for this one and taught me so much on stream, had so much fun and such a wholesome reception to my scuffed little game :)

Nerdy nerds are the best nerds! You rock!

P.S.: I'll fix it, just don't try to be a hero until then ;) 

I had space at the start, but then by including attack and defend it made more sense to me to change, you can use the gamepad if it's more comfortable (even though the top buttons doesn't have an input, I should fix that!). Anyway, thank you for playing!

I just saw that happening yesterday, you're right. I'll add it to the list of fixes once the gamejam's over (: thank you!

I see some love being thrown at the game and I love it, it seems more paced at the start, new weapons look sick and adds to the gameplay. Really well done, can't wait to see what this evolves into.

Some notes that you're probably aware, but the weapons are still invisible at times so you just get showered with crazy fast bullets out of nowhere. This is my main setback with the game right now.

Keep up the good work, cheers!

Yassir! I'm on the process of applying my own artistic touch, slowly. Here's some trees and a new Liora.

Oh wow, Comix Zone! You really threw me down nostalgia road right now, such a nice old school inspiration and very well applied. I'm sorry to hear about the restrictions you faced due to browser version but I'm glad you found a work-around for the submit.

Don't be bummed out, you were probably stressed on time and as a prototype serves it's purpose really well. Now if you're willing, you can take your time squashing those bugs and restoring everything that was cut and make something you're really proud of (not that you shouldn't already but I get that feeling that it could've been more).

Again, nice job!

I really like the concept you went with this one!

The comic feel is really nice and even the smaller maps like the horizontal forest feels satisfying to explore and pick up everything shiny. I honestly don't know how you did that, my best guess is that you took screenshots of the previous map and used it as parallax for the empty background, anyway, it's very well done.

It might have been axed to bits due to the time you had, but I can already see the potential if you keep polishing it after the gamejam is over. Even the fact that you went for multiple endings shows good vision for the game and all the different potions you thought out to include in the game (although it would be nice to have a wiki of them to unlock the one's we crafted already, maybe for the future *wink wink*).

Polishing here and there aside, I really enjoyed this one, well done!

(Replying both at once) Oh I'm sorry to hear that irl stuff impacted your development, I like the direction that you guys were going though, and at least you all managed to submit a prototype! That's still something cool!

So you guys are gonna continue to develop the game? I'll make sure to save it and come back to it when it's more complete, nice work!

So exciting to see a Renpy entry! I like the concept as well, I don't know if it's on my end but I can only forage in the forest, I can't do anything else. The art looks cute though, nice work.

Hi Erin, random encounters happen on specific areas of a dungeon and there's some dungeons where it doesn't happen at all, like the village and the small ice cave as explained in the story. Other than that, there should be enough random encounters out there to keep you going. Have fun!

I was warned about what I was getting myself into, so this one's on me. It was still lots of fun!

I don't know which is your browser but I'd advise contacting itch.io for that information.

From what I checked, on your browser.

From the moment I turn on the flash light I was impressed with the eerie atmosphere, unfortunately I couldn't play a lot because the mouse keeps going off screen, I'll try to turn off my other monitors later and give it a fair try. But from what I could see, it's a really nice stealth game concept, I like it! I would advise to work more on the guards mechanics like an awareness meter and range in which you're caught, other than that, nice work!

This game feels great to play, the movement of the character and the potion throwing system feels really smooth. Combined with great visuals and music, really amazing!

I really liked the concept, it was fun to test the interaction of the different cards with the environment, good job!

The visuals look really good and it was a fun boss battle. The spikes are so much more punishing in contrast with the fireballs. Also, it itches to see a chest and not being able to open to get some items :D every time I would check just in case.

I liked the concept of being able to transform and with that having different gameplay mechanics, has a lot of potential!

Craft 19 different weapons yet all I wanted was the giga sword swing, so satisfying. Really liked this one, nice work!

Map's a bit complicated to explain, but it comes down to: Teleport Crystals -> Chest -> Key -> Door -> Teleport Crystal inside.

Just keep trying and exploring, I'm sure you'll get it :)









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