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Vortex Bros.

1,219
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5
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A member registered Jun 26, 2020 · View creator page →

Creator of

Recent community posts

Thanks for your feedback! I can't tell you how much of a relief it is to me when the main focus is actually what ends up being noticed in the gameplay! I look to keep improving every year, thank you for your support!

interesting game concept!  nice use of the "scale" theme.  

That was really cool!  It took me a second to figure out how to get the character to move but I liked it!  Great job on the artwork too!

That was so funny.  Nice job on the game.  I'm not sure how it fit the game jam theme but I enjoyed trying to figure out how to delete everything

interesting game concept....kind of weird to have to judge everyone's weight to deem them worthy to save...

wow that was actually harder than it looked until you got the hang of continuously jumping.  very creative and good use of the game theme

Always love a good spaced invaders game!  Liked that the enemies size changed!

Thanks for playing our game!  We're glad you liked it!  We had fun creating it!

Thanks for playing our game!  Glad you liked the puzzles!  

This was actually some crazy mechanics at play here for a game jam game. The UI was a little strange at times, but that's being pretty critical for this thoughtful game design! Good work!

Good game! Fun to play, but at times there was a bit of 'reverse rubber banding' where once the enemies go too big it would basically become impossible to clear the level. I guess that adds a good level of strategy to the gameplay on the other hand!

Took a while, but once I got my head around the mechanics, it was very well executed mechanically. Gameplay felt more hands-on direct rather than setting up a sequence of events/actions, which was a welcome change for this genre of games!

(1 edit)

Thank you for your feedback! I tried my best to leave the game open ended with the lack of direct mechanic introductions with different elements, but of course this leaves just as much room for confusion and/or frustration which I probably could have counteracted with more playtesting and dev time in general. Also looking back, I believe that posting a game walkthrough would have helped though, as I could actually add something like that to the game page even after submissions close. Nonetheless, I have been keeping track of these things and hope to improve upon them next Jam! Thanks again for playing my game!

Update:
Holy cow I kept coming back to play this game, I finally beat it though and my rating for this game definitely went a few stars all around!
I also got up to the vines height in chaos mode before I even learned why it was called chaos mode. Peak gameplay experience!

A lot of great ideas here, also, did you model most things yourself? I really liked the style you chose for graphics.

Game progression was impressive! I got a lot of flashbacks to Inscryption for whatever reason, and the distinctive art design was outstanding!

The movement was smooth and pretty enjoyable. I appreciated the progression of how each mechanic is used, a lot of games don't pull it off nearly as good as this one!

Gotta love the replayable games like this! I've never seen this type of idea presented in 3D, but now I don't see why not! 

Actually astonished by the quality, a lot of effort was definitely put into this game. It's amazing to see what can be done in so little time when you have a bunch of people working together!

This is a lot to unpack for a 96 hour game! Congrats to your team on this game! This is definitely the best use of shadows that I have ween in a game!

I love these kinds of games! Your twist on the genre worked very well when it came to the theme, and the art style was very defined while also being very unique! Keep up the good work!

Thanks for playing my game! Your feedback is really helpful!! Sorry about the windows-only build, I had a much harder time managing accessibility this Jam due to being only solo and not being able to fully utilize the 96 hours, but I will look towards optimizing my time better in the future!

That was funny!  Nice concept for a game, I wasn't sure what my objective was though

very simple game, nice job!

very cool game concept with mario bro feel.  nice job!

very cool game!  I loved that you saw the entire mountain to start so you could see what you were aiming for.  Loved the use of keyboard and mouse buttons.  cute robot!  great job

lol funny, nice job on the narrative game!

buggy on the third screen, I went off screen but couldn't come back on.  Very interesting game idea!  great job!

Ok that was fun!  Bowling and puzzles.  Nice job!  

such a creative idea for the game!  super buggy so that was frustrating but I really liked the idea behind it!

Wow that was fun, a little monotonous and I almost made it with 36 sec left!  I liked the fluidity of the ship but didn't love that I couldn't make myself small immediately after getting larger again.  I liked that the meteors came at you quicker as you went a long.  Nice job

Interesting game concept!  the items at the top went to undefined after clicking a little while.  Nice work on your game

Thanks for your feedback! I agree that it is definitely frustrating to set stuff up over and over, I really just didn't have the time to add everything. As for the puzzles, I made sure that most of the puzzles can be solved with only dominoes as a sort of a way to emphasize the need for highly creative solutions that use more mechanical elements, such as the toaster. In hindsight, ideas like this could probably be inspired through a walkthrough video or something. Nonetheless, your feedback is extremely helpful, thanks again for playing my game! 

Thanks for your feedback! I agree that I should have used a bit more mouse-based controls, but I wasn't sure what I really needed as I lacked sufficient time to playtest a lot of things. As for the music, that is one of my only regrets; not allocating enough time to setting even just some background music, I really did think that I would have extra time to towards the end, but I think I focused too much on making in-depth puzzles. Thanks again for playing my game!

Thank you for your really in-depth feedback! I too wish that I had the time to add sound, I honestly could have if I was actually able to fully utilize the 96 hours, and it was on my list of objectives. Approaching the deadline though, I realized that I only had time to finish the puzzles. Thanks again for playing my game!

Nice job!  I liked trying to figure out how to get smaller for the puzzle.  once the character is small it is really slow moving.  but great job!

really cool.  definitely need instructions on how to get started.  I had to come here to the comments to figure out how to play.  I don't really get how to grab the energy balls though.  Love the graphics but the mechanics and movement are clunky

Darn no game play would have loved to see where you take this game

Interesting game concept.  There's a lot to learn just to get started to play.  Nice job!









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