Content-Length: 127474 | pFad | https://bitshiftgames.itch.io/cruel-serenade-guttertrash/devlog/876679/chapter-3-update-new-friends

Chapter 3 update: New "Friends" - Cruel Serenade: GutterTrash by bitshiftgames

Chapter 3 update: New "Friends"


Hey all, finally time for another progress update on the next chapter. As always, I'll start with a general summary of progress, and then go on to the new content I'm able to share. So if you just want a quick update, you can stick to the first section here.

As always, progress is slower than I'd hoped, but I do have a fair bit done. I had wanted to have all the art assets aside from scene CG done by now, which is definitely not the case. I am well over the halfway point at least though, with a fair bit in the bag. As things are looking right now, this will probably shift release forward a month, November rather than October, but we'll see. That said, the pieces are finally fitting together fairly well, and I have some fun stuff to show, so let's get to that.

.

.

.

.

.

.

.

.

.

.

.

.

One of the reasons this bit has taken longer than expected is that I usually only introduce one new species for each game (Scratch being the exception last time), which I then just do variants of for boss, antagonist and mobs. This time I decided to do THREE. Which meant I had to learn a new animal for each character, in addition to working out their design. But let's get to them.

First, the panther, who you already know. He has a name now, two actually. One of which is Lucius.

Second, our secondary antagonist helpful guide:


This is Elias Farthing. A very enterprising gentleman feline of the city who has a strange knack for being everywhere with "helpful" items and info. The plan is that he'll be the store for this adventure: you'll collect otherwise useless items and trade them in to buy the usual energy and health, as well as potentially some other things. Entirely trustworthy I'm sure.

Third, the mobs!:


These imposing fellas had a name, but I'm reworking it. We'll just call them the wolves for now. They're effectively werewolves without the were part: they don't transform to or from anything, but they have that weird angular, muscular, elongated form, the rough, bestial canine instinct and a lot of strange magic flowing through them. They are one of two groups vying for control in the strange city Mezz finds himself in, the other being a group of cultist cats which will come in a later content pack.

That's one thing I should clarify actually. Mezz will end up in a lot of strange places this game, but due to the first update a lot of people were thinking about exploring a mansion, which will actually be a fairly small part of the game, mostly at the beginning and end. Most of it will take place in a city that's kind of a spooky abandoned Victorian setting. A bit Bloodborne.

Now let's talk combat. The battle sex in this will be a somewhat more simple version of the one from GT. Rather than slowly wearing down a stat to get a chance to pull you in, if you're not careful the wolves will suddenly grapple you, which looks like this:


Fail to escape, possibly with a quicktime combo, and you take damage to your third stat, which will probably be something like "resistance". The theming on 3 revolves around Power and how people instinctively and automatically respond to it (especially when enhanced by magic). Drain the stat to zero, and you're forced to submit, first mentally, which looks like this:


And stripped:


And then physically. Your only move options will be one of the surrenders, each of which is paired with a way of being fucked like in GT. Unlike in GT, you'll learn them gradually, unlocking new ones as you go. The first you get automatically the first time your resistance is drained, and it looks like this:


Which then leads to this:


I'm still working out some of the rest of the fight loop, revising and re-revising, so I won't get into that too much, but this gives you some idea. In general I want it to be faster and rougher than GT, but still with a little more agency than 1. Unlike in GT there won't be any specific target with these surrenders, you can use any of the ones you know. The wolves aren't particular. Rather than training like GT, the mechanic and motivation will be more "become more and more corrupted so you have more and more ways to give in when you're 'forced' to."

And as always, things like mechanics are always subject to change up until the game's out: GTs battlesex mechanics were constantly shifting as I worked on the game. But this is the plan so far.

And that's it for now. Next is getting a few more of these surrender pairs done (the other two I have immediately planned are even more filthy), one or two detailed cut-in images for important story items, and walking sprites for the new characters. After that I can FINALLY start in on the maps and programming, though I have already started doing some test maps to work out the tilesets I'll be using.

I've said this before, but as much as I try, figuring progress on game dev is tricky, because you're never doing quite the same thing the same way. Which is good, I don't want to just make the same game over. As much as I'm able, I try to iterate and improve, at least a little. But that means it's often hard to tell if you're doing great, ok, or really falling behind. All I can say is I'll keep an eye on it, keep chomping away, and do my best to keep giving honest progress updates like this one.

And finally, of course, thanks again all those who bought and continue to buy the games, and to those supporting over on SubscribeStar. It's only because of you that these games can exist. I had assumed interest and sales would fall off a cliff a few months after release, or at least after the last content pack (it is a small game after all), but that has very much not been the case, and the continued interest and enthusiasm around the games has been incredible.  And if you're new here, and like what you see, feel free to toss a few bucks in yourself. Even the small subs help a lot.

Hope you like this, let me know, and I'll see you all in another 3 months!

Get Cruel Serenade: GutterTrash

Buy Now$10.00 USD or more

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 20 of 33 · Next page · Last page
(+1)

Хм, обмен различных предметов на улучшения звучит интересно. Добавить в игру клетку целомудрия с возможностью надевать и снимать когда угодно с помощью ключа в инвентаре, но можно также отдать этот ключ на прокачку здоровья и энергии, и больше не иметь возможности снять клетку, хе-хе

I'll reply in English since everyone has translation in-browser now, hopefully that's all right.

To be clear, the items will mostly be just the standard ones, health and energy, that kind of thing. Though the fact that the "store" exists does open up the possibility of other things if they end up fitting (and I have time).

(+1)

YEEEEEEEEEEEEEEEEEES KNOOOTS

(+1)

I'm really excited about this

(+1)

Thanks! Dev is a long winding road, but I think this one is going to end up pretty solid.

(+2)

Mezz's new "friends" are looking great, keep up the great work...really looking forward to this as much as I was for chapter 2

(+1)

Thanks!

(+4)

Oh, this looks great already! And Werewolves? I can hardly wait <3

(+1)

Thanks!

(+3)

so so any others kinks we should expect? 

I mean wolves, so probably some obvious stuff coming from that. But I'll keep the rest of it a surprise for now.

(+1)

Wondering if it's a coincidence or intentional that Khazeem in the second game and the werewolves here choke out Mezz as part of how they corrupt him. Like how to escalate stakes by making the new enemies more of a threat than the previous boss. Khazeem had to do it several times and overload Mezz with Dragon's Breath, while the werewolves are using physical might and magic but are the standard enemy.

(+1)

Yeah, I hadn't considered it, but in some ways I guess I am doing the "boss becomes the standard enemy" thing. This one in general will be a lot of overpowered enemies though, it will be down to Mezz having to use various strategies to manage to stay in the fight.

(+1)

I am so excited for this! loved the previous chapters and i know ill Love the next 3..or how ever many more you plan to make!

Five total, so two more after this. But one at a time.

(+1)

Wow, this sounds SUPER promising. Hopefully, if Mezz gets knotted, it will be a, "critical" attack, with all that pressure going on... down there...

Oh it's practically obligatory with this setup. Just not with this first attack, since it's fairly early one.

(+1)

Mezz looking like a hottie as always!! really great looking NPCs too, can't wait for release later this year! Double looking forward to any Scratch content after, too.

Thanks!

(+1)

the wolves look great

Thanks! Wanted to try something a little more detailed, hopefully it won't come back to bite me.

(+1)

If I have already purchased chapter2,am I still need to purchased chapter3?

Yes, each chapter is a separate game, and a separate purchase (though those supporting on the SubscribeStar at$10 or more of course get it at no additional charge).

(+1)
finally waited for your news, I hope I can play your game as soon as possible

Thanks!

(1 edit) (+1)

Oh my that's a really good outlook for Ch3! I really could compliment just about everything... Cool power dynamic, cool characters, and cool setting... Hitting the spot man! Kind of curious why we going for a more halloweenie vibe. Fits nicely with the power play of being overwhelmed, cultists with cthulu(or any outwordly power) and werewolves with their brute strenght and all.

Don't even know what's the best highlight for me... Enemies are pretty hot, but the concept of a shady ally can be even hotter than a strong enemy. So I REALLY like that one! Mahir fit that role in the previous game, and he was my favorite character, but Elias takes it into a nice new level.

Good job! Always felt like blabbing to boost your morale I have literally nothing to critique, but I can say your devlogs are becoming better. So you're clearly doing something right!

(+1)

Aw, good to hear, was wondering when you'd see this. Yeah, I'll be trying to not go too cartoony halloween with the theming, but definitely more of an eerie/odd kind of setting this time. And yeah, Elias is going to be a little tricky for several reasons, but I have quite a bit planned with/for him.

"Always felt like blabbing to boost your morale" Hey, that helps too. That's another reason I do these updates. I'm OBLIGATED to, and it helps keep me on track in terms of schedule, but also it's a long, lonely time in the creation mines, so it's good to poke my head up occasionally and check in with the audience/fans before I dive back in.

(+1)

Ah, so good to hear from you again. I had hopes you would post in January and you did! Single devs are the ones who struggle the most when it comes to making a game because they need to manage their work without interfering with their life.

I'm happy to hear(?) that this game is still getting a lot of (well-deserved) support even after more than a year from launch. Your games have a lot of dedication put into and very creative approachs, and I think their success reflect that.

Keep up the good work, bit!

Aw, thanks Dino. And I will. With projects like this it's very much a marathon, not a sprint. Just gotta keep a good pace.

(+1)

Very excited to see this update :) keep up the great work ! 

Thanks!

(+2)

Ahh, we're getting spoiled by these characters and another way to submit

(+1)

Yeah, 3 will be a bit of an odd one out in some ways, but I think people will enjoy it.

(+1)

Honestly, you surprised me with the new mechanics, I was expecting the next chapter with red, but blue eyes? I think it's perfect like this! Although of course another enemy may have magic of a different color, in any case, I love that you are still enthusiastic about the plans for chapter 3! Keep it doing champion, i wish a good chapter from your hands.By the way, I would like to tell you something about some things in some social network, but I don't know if you are active through Furaffinity.

Thanks! And yeah, I check FA daily, feel free to toss me a note.

(+1)

Sent, we await your response!

Excellent, tossed you a reply.

(+1)

Been seeing lots of werewolves in this type of game lately.  I love it!

I've been planning to do spooky chapter for a while now, and once you're doing spooky chapter, werewolves are almost a given.

(+2)

From Hypnosis, to Brainwashing, to Submission.  The big buff pups are a nice enemy.

I'm curious about the reputable merchant.  Wondering if perhaps he has an alternate route for selling you things, like if you fail to find or lose the items he needs, he can offer another means of payment.

(+2)

Oh we're definitely doing alternate routes via him. Moreso even than you might realize.

Viewing most recent comments 1 to 20 of 33 · Next page · Last page








ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://bitshiftgames.itch.io/cruel-serenade-guttertrash/devlog/876679/chapter-3-update-new-friends

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy