CAA 2009. Making History Interactive. Proceedings of the 37th CAA Conference, March 22-26, 2009, Williamsburg, Virginia, 2010
In this paper we present the large variety of techniques, tools, and technologies used for the re... more In this paper we present the large variety of techniques, tools, and technologies used for the recording, storage, processing, analysis, and visualization of the archaeological data of the Classic period Maya city of Chunchucmil, Yucatán, Mexico. From pencil and paper maps, drawn by pace and compass using traditional Yucatecan landmarks, to high-tech remote sensing, GIS, and 3D technology, the Pakbeh Regional Economy Project has integrated a series of age-old methods with some of the latest software, resulting in a robust body of GIS, remote sensing, and multimedia data products. At its apogee, AD 400-600, Chunchucmil grew to become a sprawling urban center that housed 31,000 to 43,000 residents over an area covering 20-25 km 2 . Strategically located at the edge of several ecological zones, and only 27 km from the Gulf of Mexico, Chunchucmil became a specialized trading site and redistribution center for its region. Despite being located in an agriculturally stunted location (the driest portion of the entire Maya area, with limited soils), this city displayed the highest structural density of any Classic period Maya site. With hundreds of kilometers of boundary walls and more than a thousand residential groups (only counting the mapped portion of the site), the work of recording and analyzing the abundant features of Chunchucmil has been quite challenging. Fortunately, the location of Chunchucmil in the arid landscape of northwest Yucatán has allowed our project to successfully use both recent and historic aerial photographs, AIRSAR (airborne synthetic aperture radar), and diachronic multispectral satellite imagery from NASA's LANDSAT satellites to reveal a wealth of archaeological data which would otherwise remain undetected in the humid tropics. Two GIS databases were created: one with Intergraph GeoMedia Pro for intrasite features, and one in ArcGIS for the regional database of peripheral site locations and features. These GIS databases are used for the storage, analysis, and visualization of all the archaeological data collected at Chunchucmil. Finally, portions of the site were reconstructed using the Unreal Engine, a 3D visualization software, to create an immersive three-dimensional real-time walkthrough of both the major and minor features of the site. In this paper, we will present a review of the challenges and advantages of each low-tech and high-tech tool as well as their integration in the analysis of the city of Chunchucmil.
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