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Post by avoraciopoctules in Realis (Ashcan Edition) comments - itch.io
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Taking some time to think through all the potential here after skimming the pdf and listening to the play example that dropped on public FATT, but short story is I am seriously digging it!

Next time I try doing something Kill Six Billion Demons inspired, I feel like the whole "chiseling your identity into something narrow but profoundly effective" and lack of dicerolling filler will be very resonant.

Very much appreciate the callout that Realis prizes "passivity" at the beginning and the mention that there are ways besides Retiring that a character can die, that addresses the mechanical incentives I was most initially concerned about. I appreciate the mention that players might choose not to Realize their Primed Sentences at all.


Though I typically gravitate towards whatever the wizard is in a TRPG, my favorite initial brainstorm for +3 variants on a class sentence suite was turning the Peregrine into a necromancer with extremely Elden Ring vibes:

- When I face a living foe, I always brandish the Wraith Blade I used to slay my master.

- When I whisper to the corpse-ashes I carry, I can always demand a favor from my bound ghosts.

- If my bound ghosts have a grudge for me to settle, I always have the determination to fight for it.

- If I am certain my doom is near, I always flee atop a wispy conjured steed.









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