In this Book
- Gaming the Stage: Playable Media and the Rise of English Commercial Theater
- Book
- 2018
- Published by: University of Michigan Press
- Series: Theater: Theory/Text/Performance
-
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Table of Contents
- Acknowledgments
- pp. ix-xii
- Introduction: Gaming the Stage
- pp. 1-22
- One. Gaming History
- pp. 23-62
- Works Cited
- pp. 245-266
- Copyright Page
- Dedication
- Illustrations
- Title Page
- Copyright Page
- Dedication
- Illustrations
- Title Page
Additional Information
Copyright
2018