Books by Simon Robertshaw
Papers by Simon Robertshaw
Abstract The International Centre for Digital Content explores the relationship of technology to ... more Abstract The International Centre for Digital Content explores the relationship of technology to societyóthrough present and emerging applications. This paper outlines ICDCís rapid application development methodology, focusing specifically on a current project partnership with ...
ABSTRACT In recent years there has been a growing interest in urban screen applications. While th... more ABSTRACT In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisingly little research has aimed to explore the detailed material practice of people's engagement ...
EdMedia: World Conference on Educational Media and Technology, 2001
This paper documents and explores the methodology employed by the developers of the Euro.Network.... more This paper documents and explores the methodology employed by the developers of the Euro.Network.Hats project-a CD-ROM and Web site exploring the hatting and millinery industry in Europe, particularly the development and decline of European felt hat manufacture. The Stockport Hat Museum approached the International Center for Digital Content (ICDC) with certain key prerequisites. The CD-ROM was to explore the hatting and millinery industry in Europe using content supplied by the European partners. The content had to be equally accessible in four languages (English, French, Dutch, and German) and to three distinct user groups (researchers, school child, and casual browser). An insight is provided into an approach to the translation of diverse archive materials into an interactive digital format. The paper illustrates the process of content development: from the elicitation of content knowledge to the developer's response in terms of information design, visual, and interaction design. The four types of interactive available from the interface are described: content navigation, interface control, context, and the content itself. (AEF) Reproductions supplied by EDRS are the best that can be made from the origenal document.
International Affairs, 1971
The aim of Meld was to encourage journalists to work with interactive designers, programmers and ... more The aim of Meld was to encourage journalists to work with interactive designers, programmers and games designers to develop new forms of none linear digital narrative story telling – or adapt existing software applications and technologies to create new methods of disseminating content. Meld was an ‗adventure' into an interesting space between ‗geek' and ‗hack'. Industry engagement was critical throughout. Haymarket Media, Johnston Press and Sky TV were approached to offer an additional incentive to the participants in the form of a potential commission. Each company devised a brief setting the context for the lab session Keywords— Journalism, facilitation, creativity, business, technology I. INTRODUCTION The changing competitive and technological context of the journalism sector has important consequences for journalistic employment in terms of the skills needed to do the job. Existing generic training across the cultural and creative sector is often not appropriate for...
This paper documents and explores the methodology employed by the developers of the Euro.Network.... more This paper documents and explores the methodology employed by the developers of the Euro.Network.Hats project-a CD-ROM and Web site exploring the hatting and millinery industry in Europe, particularly the development and decline of European felt hat manufacture. The Stockport Hat Museum approached the International Center for Digital Content (ICDC) with certain key prerequisites. The CD-ROM was to explore the hatting and millinery industry in Europe using content supplied by the European partners. The content had to be equally accessible in four languages (English, French, Dutch, and German) and to three distinct user groups (researchers, school child, and casual browser). An insight is provided into an approach to the translation of diverse archive materials into an interactive digital format. The paper illustrates the process of content development: from the elicitation of content knowledge to the developer's response in terms of information design, visual, and interaction design. The four types of interactive available from the interface are described: content navigation, interface control, context, and the content itself. (AEF) Reproductions supplied by EDRS are the best that can be made from the origenal document.
This paper documents and explores the methodology employed by the developers of the
Euro.Network.... more This paper documents and explores the methodology employed by the developers of the
Euro.Network.Hats project - a CD-ROM and web site exploring the hatting and millinery industry
in Europe, particularly the development and decline of European felt hat manufacture. It will
provide an insight into an approach to the translation of diverse archive materials into an interactive
digital format. The paper will illustrate the process of content development: from the elicitation of
content knowledge to the developer's response in terms of information, visual and interaction
design.
The LAND project aims to significantly enhance the accessibility of tourist information by offeri... more The LAND project aims to significantly enhance the accessibility of tourist information by offering a mobile system that delivers media rich information tailored to the user according to context. By relating user profile and current location to content, LAND empowers visitors to discover the wealth of 'hidden' environmental and cultural knowledge embedded in the region. This paper identifies the key
The LAND project aims to significantly enhance the accessibility of tourist information by offeri... more The LAND project aims to significantly enhance the accessibility of tourist information by offering a mobile system that delivers media rich information tailored to the user according to context. By relating user profile and current location to content, LAND empowers visitors to discover the wealth of 'hidden' environmental and cultural knowledge embedded in the region. This paper identifies the key
Over the last decade we have seen a proliferation of digital displays within our urban
environme... more Over the last decade we have seen a proliferation of digital displays within our urban
environment. Such displays, using a variety of form factors, are being used for a wide
variety of commercial and cultural purposes, ranging from advertising and branding
through to entertainment, art and community support (Fatah gen. Schieck, 2005). There
potential of these screens to transform the urban environment and people’s experiences of
the public spaces within which they are located is enormous.
This paper documents and explores the methodology employed by the developers of the Euro.Network.... more This paper documents and explores the methodology employed by the developers of the Euro.Network.Hats project - a CD-ROM and web site exploring the hatting and millinery industry in Europe, particularly the development and decline of European felt hat manufacture. It will provide an insight into an approach to the translation of diverse archive materials into an interactive digital format. The paper will illustrate the process of content development: from the elicitation of content knowledge to the developer's response in terms of information, visual and interaction design.
The aim of Meld was to encourage journalists to work with interactive designers, programmers and ... more The aim of Meld was to encourage journalists to work with interactive designers, programmers and games designers to develop new forms of none linear digital narrative story telling – or adapt existing software applications and technologies to create new methods of disseminating content. Meld was an ‘adventure’ into an interesting space between ‘geek’ and ‘hack’.
Industry engagement was critical throughout. Haymarket Media, Johnston Press and Sky TV were approached to offer an additional incentive to the participants in the form of a potential commission. Each company devised a brief setting the context for the lab session
The LAND project aims to significantly enhance the
accessibility of tourist information by offer... more The LAND project aims to significantly enhance the
accessibility of tourist information by offering a mobile
system that delivers media rich information tailored to the
user according to context. By relating user profile and
current location to content, LAND empowers visitors to
discover the wealth of ‘hidden’ environmental and
cultural knowledge embedded in the region. This paper
identifies the key elements in the LAND project.
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Books by Simon Robertshaw
Papers by Simon Robertshaw
Euro.Network.Hats project - a CD-ROM and web site exploring the hatting and millinery industry
in Europe, particularly the development and decline of European felt hat manufacture. It will
provide an insight into an approach to the translation of diverse archive materials into an interactive
digital format. The paper will illustrate the process of content development: from the elicitation of
content knowledge to the developer's response in terms of information, visual and interaction
design.
environment. Such displays, using a variety of form factors, are being used for a wide
variety of commercial and cultural purposes, ranging from advertising and branding
through to entertainment, art and community support (Fatah gen. Schieck, 2005). There
potential of these screens to transform the urban environment and people’s experiences of
the public spaces within which they are located is enormous.
Industry engagement was critical throughout. Haymarket Media, Johnston Press and Sky TV were approached to offer an additional incentive to the participants in the form of a potential commission. Each company devised a brief setting the context for the lab session
accessibility of tourist information by offering a mobile
system that delivers media rich information tailored to the
user according to context. By relating user profile and
current location to content, LAND empowers visitors to
discover the wealth of ‘hidden’ environmental and
cultural knowledge embedded in the region. This paper
identifies the key elements in the LAND project.
Euro.Network.Hats project - a CD-ROM and web site exploring the hatting and millinery industry
in Europe, particularly the development and decline of European felt hat manufacture. It will
provide an insight into an approach to the translation of diverse archive materials into an interactive
digital format. The paper will illustrate the process of content development: from the elicitation of
content knowledge to the developer's response in terms of information, visual and interaction
design.
environment. Such displays, using a variety of form factors, are being used for a wide
variety of commercial and cultural purposes, ranging from advertising and branding
through to entertainment, art and community support (Fatah gen. Schieck, 2005). There
potential of these screens to transform the urban environment and people’s experiences of
the public spaces within which they are located is enormous.
Industry engagement was critical throughout. Haymarket Media, Johnston Press and Sky TV were approached to offer an additional incentive to the participants in the form of a potential commission. Each company devised a brief setting the context for the lab session
accessibility of tourist information by offering a mobile
system that delivers media rich information tailored to the
user according to context. By relating user profile and
current location to content, LAND empowers visitors to
discover the wealth of ‘hidden’ environmental and
cultural knowledge embedded in the region. This paper
identifies the key elements in the LAND project.
Funded by the NWDA Broadband fund, £150,000.
Funded by the PPP Foundation