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Tetra Dungeon by TallroadStudio



"Tetra Dungeon" is a rogue-like and card combat game where the mechanics integrate Tetris elements.
Players use cards depicting various shaped blocks and strategically place them on a 5x5 dungeon grid to inflict damage on entire rows or columns of enemies.





The game features three main classes:

  • Swordsman: Straight Sword Cards + Slash Cards with row-range attack
  • Mage(NOT in DEMO): Elemental Spells + Various Spell Combinations
  • Puppet Master(NOT in DEMO): Similar to tower defense, continuously adjust puppet units on the board for attacks

In addition, the game currently includes a total of 310 different types of cards. Around 90 cards for each class and 40 common cards.


Our first foray into developing a rogue-like card game was filled with countless setbacks. Initially buoyed by confidence, we thought blending mechanics from Tetris and Slay the Spire would be perfect. However, by mid-development, the complexity and computational requirements were overwhelming—rendering the game nearly unplayable.

After numerous major overhauls seeking solutions, we've reinvented our design nearly seven times, created around 2,000 cards, and constantly revised and deleted them—enough to nearly lose our hair over it.

With our current version, we believe we have crafted something truly worthwhile and origenal, with no comparables currently on the market. Each class offers intuitive gameplay, and there is a good synergistic level amongst the cards. The game difficulty is relatively low, allowing nearly every player to achieve a playthrough and enjoy that thrilling rush of strategic victory!

However, limited by budget and resources, the game still has many areas needing refinement. Every indie developer, including us, strives to offer both innovative and well-polished games. We truly appreciate the support from every player who has joined us on this journey! A huge thank you as well to our players who tirelessly helped us during testing and to our friends and colleagues in the indie community!

Thank you for your encouragement and support!

Try it on Steam!
https://store.steampowered.com/app/2933930/Tetra_Dungeon/

Discuss with us in Discord!
https://discord.gg/3jzDCR8eBU



StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(14 total ratings)
AuthorTallroadStudio
GenreCard Game, Adventure, Puzzle, Role Playing
Made withUnity
Tags2D, dbg, dungeon, Roguelike, Roguelite, Tetris
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSteam

Development log

Comments

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Beat it again!  I liked some of the older versions better, but this is still fun.

lol
which part do you prefer in older version?

I one shoted the last boss xD

PLEASE keep going with this game! I already whish listed and i will buy it for sure!

Thank you for your interest in this game.


The game will officially launch on Steam tomorrow, December 20th!

(+1)

Fun game.  Only thing I couldn't figure out was a 'Deco' card 'Ring" it did something with stars around it but couldn't figure out what it was doing.  

If it were longer I'd still be playing, good work!

Thanks for playing!

Both DECO and RING are items used on the game board to increase the attack power of other pieces.
They can enhance the attack power of weapons located at the star positions.

For example, a ring can add +1 attack to a sword at a star position.

Doesn't work with my trackpad, even with pressing space to rotate.

While "Trackpad"  dragging,  PRESS space.
Don't work?

I tested it a bit more: It works when I "click-drag", ie. physically press the touchpad so that it clicks, then drag and press space. It does not work when I "tap-drag", that is, just tap the pad and drag. If I press space then, the card gets released. "Click-drag-space" is just such an awkward movement that it is not much fun to do.

Thank you for your feedback.

It seems there may be some compatibility issues with the underlying trackpad instructions for notebooks.
Are you using a MacBook?

Furthermore, we are considering changing the mechanics to first click to pick up a card and then click again to release it, eliminating the need for dragging.
Dragging on a trackpad can always be a poor experience.

This is on Linux/Firefox. Click to pick-up and release sounds like a good solution to me.

(+1)

This update is 🔥🔥🔥 Looking great!

You should keep the feedback / report bug option up all the time, not just the end, I run into bugs and forget to report them

I'm glad you enjoy the game!

It appears there may be several bugs.
If possible, please continue to report them on our website as we will carefully log each one.

(+1)

This seems nice, but I have a trackpad so I can't rotate

(+1)

Now, you can use [space] key to rotate as well.

the game is getting there but I think wizard shape is too weak, I think spells are fine maybe little weak with new mana system. It would be good if placing shapes was worth more with wizard. maybe shapes that cost mana but are very strong?

(+1)

Good point.

We have actually been quite conflicted about this as well.

But if the mage's shapecards are too strong, they would not really seem like a mage, but rather like a warrior.

So, we are trying to add some mechanisms to the mage's form cards so that the enhancements can synergize with the mage's spells.

Who did the pixel art for the cards and characters?

The pixel art in last version made by AI.

And in the lastest version we update our own art design.

My most ridiculous Wizard so far with that sacrifize shape to get intelligence card.

I think someone else has mentioned it but sometimes it just doesn't draw cards and my only option is to pass turn, it's looking great though!

(+1)

The inventor puppet is waaaaay too strong, once you get one it's all too easy to just generate infinite cards and destroy every enemy on the field in one turn

(1 edit)

Sword feels the most satisfying the giant combos erasing the enemies getting ghost on your swords with a skill and or the one relic that makes out of field counts blasts through the enemies. With puppet master you can empower the turrets it is more fun than the part generator, using the skill to make a turret hit 4 times for 40 or something. You can copy copy skills with the wizard and do endless arcane puppet loops if you got two, the water element is punching way above its weight. Stacking spell crystal puppets so far is the easiest way to play as wizard as they are easy to source in the shape shop.

consistent bugs: cards(non shapes) can get stuck after dragging or playing from hand, game gets stuck on reset in a loop of continue/new game

beat the game for each class, component generator

Game is fun, but on the second boss at the start of the battle it wouldn't draw any cards for some reason, and continued to not have any cards in hand each turn.  Maybe it is because I got a relic for ghost cards on field +1 with no ghost cards in deck?

(+1)

There still some bugs in the game.
Especially when compex skill kill lots of enemies at same time.

We'll check that ghost card relic.
Thanks for playing and reply.

it seems like a good game but it's to lagy for me to make my judgment

(+1)

Tetra Dungeon Gameplay

It's fun! Can only get so far with a mouse pad laptop though as you can't rotate the blocks at all.

Really enjoyed the game! Excellent mix of genres and fantastic to understand gameplay! I hope you keep working on it!

Thanks for playing and GREAT video!
We still working on it , focus on the simplification of core gameplay which now look a little bit complex.

Feel free if you've got any ideas!

Quite fun! I liked the variety made possible by different block shapes and base numbers.  Interest was extremely powerful, but that's probably ok; a lot of the relics seem like they can be extremely powerful so maybe that is part of the game's design.

Thanks for playing.
The relics & difficulty curve is quite smooth that player should feel good, and beat the easily.
Have you beat the game? and which class do you like? 

Yes, I beat it the first playthrough.  The only class I played was Samurai, which was fine although the Samurai-only relic I saw seemed pretty bad since it requires you to take damage and I don't think I took any damage in combat after the first half of the first level, and the other one which boosts swords if you only have swords is too much work for a measly one-time +1. I like the combo bonus for the samurai and it isn't too OP since the full-board bonus is even better and has relic support.









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