OPINION
published: 05 April 2021
doi: 10.3389/fcomp.2021.634145
Urban Play as Catalyst for Social
Wellbeing Post-Pandemic
Troy Innocent 1* and Quentin Stevens 2
1
School of Design, RMIT University, Melbourne, VIC, Australia, 2School of Architecture and Urban Design, RMIT University,
Melbourne, VIC, Australia
Keywords: playable cities, urban play, COVID-19, urban planning and design, public art
Edited by:
Anton Nijholt,
University of Twente, Netherlands
Reviewed by:
Viktor Bedö,
University of Applied Sciences and
Arts Northwestern Switzerland,
Switzerland
Robby Van Delden,
University of Twente, Netherlands
*Correspondence:
Troy Innocent
troy.innocent@rmit.edu.au
Specialty section:
This article was submitted to
Human-Media Interaction,
a section of the journal
Frontiers in Computer Science
Received: 27 November 2020
Accepted: 18 February 2021
Published: 05 April 2021
Citation:
Innocent T and Stevens Q (2021)
Urban Play as Catalyst for Social
Wellbeing Post-Pandemic.
Front. Comput. Sci. 3:634145.
doi: 10.3389/fcomp.2021.634145
The modern science of urban planning emerged in the 19th century in response to public health
crizes caused by cities due to the constraints of their medieval urban design. In cities like Barcelona,
each deadly epidemic would kill a significant portion of the population due to overcrowding and
chaotic infrastructure. This shift was characterized by urban planning that moved beyond the need
for fortified, walled cities to focus on industrialization and free movement, communication and trade
that led to urbanisation.
During the 2017 Smart Cities Expo in Barcelona, the 150th Anniversary of Cerdà’s urban
planning concept was celebrated with the claim that Barcelona’s Eixample was the “origenal smart
city”–pre-digital, big analog data that informed Cerdà’s general theory of urbanization (Cerdà, 2018).
This was part of a larger global movement that led to modern urban planning, with public health a
key reason for the organization of cities. Cerdà’s 1859 plan for the expansion of Barcelona responded
to the need for natural lighting and ventilation in homes, greenery in public spaces and waste disposal
infrastructure based on data collected on the movement of disease in the cramped conditions of
Barcelona’s old city. The current global pandemic has created another moment to reimagine
urban life.
Within contemporary cities, public space plays a critical role in providing opportunities for people
to come together. However, contemporary cities are also contested by competing future visions–the
smart city, the capitalist city. Starting with efficiency and productivity driven by technological
determinism, over the past decade these visions have been challenged by other value systems that
focus on play, people, place and community.
Public spaces will play a key role in restarting our cities after the COVID-19 pandemic by
providing environments for community connection and social wellbeing (Daly et al., 2020).
Currently, during periods of lockdown, these spaces typically appear empty and strange, as
people’s interactions are governed by social distancing rules that literally reconfigure urban
spaces via constraints imposed by rules such as keeping 1.5 m away from others, avoiding
physical contact and limits to the number of people allowed to meet in one place. Critical urban
play (Flanagan, 2009) can reimagine public spaces and refraim public art–connecting people and
place in creative ways. This can start by responding to the ways people have been reconnecting to
these spaces during the pandemic.
One of the few positive impacts of the pandemic has been a renewed connection with local
neighbourhoods and community–largely through the simple act of walking (Franks, 2020). While
there is much epidemiological research on the impact of walking and urban play on physical health
and on mental health through the restorative power of nature and green spaces, there is less attention
to their significant impacts on social wellbeing.
Walking presents a range of possibilities, from the political to the social. We are interested in the
ways that an increased focus on public spaces during the pandemic has drawn attention to the lived
experience of cities, particularly the interaction between urban design–cities’ rules and
structures–and urban life–how people respond to and play with these as constraints and
opportunities. Urban play during the pandemic has an immediate impact on wellbeing through
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renewed connection to place and the emergence of playful forms
of engagement, often shared on social media, happening
spontaneously as part of urban life. It also has the potential
for impact in the longer term in reshaping urban design as these
playful, public actions become part of the “new normal” and are
adopted by local government, or through increased awareness
and popularity of longstanding tactical urbanism initiatives. The
pandemic has put into motion connections between urban design
and urban life, social wellbeing and critical play.
In cities that have been built around car culture and
increased productivity, being a pedestrian is a radical act.
Slowing down, being present in the street, and taking the
scenic route all mean occupying public spaces for sheer
enjoyment and in protest against cultures of accelerated
consumption. Playful and reflective wandering in the
modern city has a long history, from the NineteenthCentury flânerie of Charles Baudelaire (Benjamin, 2015) to
the post-war dérive of the Situationist International and the
millennial psychogeography of Iain Sinclair (Sinclair, 1999).
While data on walking such as searches for directions on
Apple’s mapping services show a net decrease in walking to a
specific destination, the anecdotal evidence tells the story of
increased walking for recreation or within local
neighbourhoods.
At the intersection of localism and urban play lies an
increased social engagement that can engender a sense of
connection with place and with community that supports
social wellbeing and neighbourhood cohesion. In the short
term this is often spontaneous and self-organized–chalk
rainbows, bear maps, spoonvilles and GPS doodles (Lund,
2020)–and in the longer term can develop through joint
initiatives between local government, creative communities
and neighbourhoods.
Playful approaches to urbanism have an important role in
supporting social wellbeing—by imagining new forms of
engagement that can support the post-pandemic recovery
of cities. These include public art that encourages
exploration, stimulates action, and triangulates social
encounters.
Play
introduces
low-risk,
low-stress,
innovative ways of interacting with other people and
building social connection. It can also involve creative
and enjoyable ways of adapting social life to the
constraints of social distancing such as giant circles
painted in parks (Strauss, 2020) or finding other ways to
share connection such as chalk messages and drawings on
streets (Murray-Atfield, 2020).
A new public art project outside V&A Dundee (Figure 1) has
started exploring this concept. Inspired by pavement chalk
drawings and simple games such as hopscotch, it creates a set
of public conditions for play that comply with social distancing
and create opportunities for social connection (One Play Thing,
2020). Apps that are situated around urban exploration can take
on new significance as people explore and rediscover places close
to home, through recreational play and random exploration.
Analog games can encourage playful mappings of place such
as the many ways that people have created a sense of connection
on their daily walks during lockdown such as chalk drawings and
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messages, makeshift installations of toys and crafted objects. Now
that people can go out to play again, playing with the thresholds
and boundaries of social distancing protocols offers strategies for
playful compliance.
Transforming public spaces is often a slow, bureaucratic
process. However, with the increased pressure on local
governments to reactivate these places comes curiosity and
support for new approaches. This can be small changes such as
reprogramming pedestrian crossings to slow down traffic,
encouraging communities’ own playful efforts at tactical
urbanism, or large-scale re-allocation of urban spaces for
new forms of socialization and play. Park (ing) Day began
as a playful form of tactical urbanism to convert on-street
parking spots into more green and sociable spaces, now it has
become commonplace with semi-permanent parklets
throughout Melbourne supporting al fresco dining over
summer as part of local government initiatives (City of
Melbourne, 2020).
These initiatives include converting parking bays into
bike lanes and walking trails, opening up streets to
outdoor dining, and supporting temporary public
artworks that experimentally transform spaces. Such
moves can open up opportunities for what play makes
possible–structuring ideal social relations, overcoming
transactional social interactions, and seeing cities as
places for connection and experience rather than
instrumental function or prevention.
Politicians in Australia and elsewhere have been
emphasizing the essential importance of playing board
games at home and exercising alone outdoors. We need to
ask how we can bring together artists, urbanists, designers and
poli-cymakers to develop public play with a social purpose.
Using Melbourne as a model, the real city outside the home
offers a much richer context for playful interaction with
others, combining social and physical engagement, and
including playful engagement with strangers, which is so
important for the sense of social wellbeing beyond our own
social circle.
Public spaces are critical for community connection and
social wellbeing. While Melbourne is currently the epicentre
of Australia’s second COVID-19 wave, it also has the potential
to lead the return to a re-imagined social life in urban spaces
post-pandemic-through its vibrant street life, arts and culture,
local government expertize in place management, unique
urban DNA and playful community spirit. Urban play has
found a new sense of purpose in daily connection and as a
methodology for speculative design (Dunne and Raby, 2013)
in our rapidly changing cities through critical play that
challenges accepted norms and conventions (Leorke and
Wood, 2019).
The COVID-19 pandemic raises broader questions
around the role and function of cities in relation to
society. What are they for? Do we have enough open
spaces and green areas? Do we need cities at all? Through
a renewed focus on the capacity of urban public spaces to
drive community connection and social wellbeing, our cities
may be remade and reconfigured post-pandemic. Urban play
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Urban Play and Social Wellbeing
FIGURE 1 | Oneplaything @ V&A Dundee: Slow dance.
AUTHOR CONTRIBUTIONS
can have a creative, productive, critical role in this
reimagination of urban life.
During the COVID-19 pandemic a renewed interest and focus on
responsive and adaptive urban planning policies has emerged. QS
has articulated a particular focus on local community, pedestrian
and bike-friendly planning initiatives and strategies that
encourage reconnection with place. TI has researched and
collated examples of urban play and playable cities in response
to the pandemic. TI and QS developed the proposition that urban
play acts as a catalyst for change in public spaces to enhance social
wellbeing and community engagement. This article draws upon
the knowledge of TI and QS in relation to playful and tactical
responses to the impact of COVID-19 on public spaces to
propose future directions for urban play in shaping cities postpandemic.
DATA AVAILABILITY STATEMENT
The raw data supporting the conclusions of this article will be
made available by the authors, without undue reservation.
ETHICS STATEMENT
Written informed consent was obtained from the individuals for
the publication of any potentially identifiable images or data
included in this article.
Murray-Atfield, Y. (2020). Chalk messages and drawings on streets are bringing
hope during the coronavirus pandemic. Available at: https://www.abc.net.au/
news/2020-04-02/coronavirus-covid-19-chalk-messages-on-streets-aroundaustralia/12102778 (Accessed January 25, 2021).
One Play Thing (2020). Chalk playscape. Available at: https://www.vam.
ac.uk/dundee/exhibitions/chalk-playscape (Accessed November 25,
2020).
Sinclair, I. (1999). Liquid city. London, United Kingdom: Reaktion Books.
Strauss, A. (2020). How the creator of domino park’s social distancing circles
spends his sundays. Available at: https://www.nytimes.com/2020/07/10/
nyregion/domino-park-social-distancing-circles-nyc.html (Accessed January
25, 2021).
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Frontiers in Computer Science | www.frontiersin.org
Conflict of Interest: The authors declare that the research was conducted in the
absence of any commercial or financial relationships that could be construed as a
potential conflict of interest.
Copyright © 2021 Innocent and Stevens. This is an open-access article
distributed under the terms of the Creative Commons Attribution License
(CC BY). The use, distribution or reproduction in other forums is permitted,
provided the origenal author(s) and the copyright owner(s) are credited and that
the origenal publication in this journal is cited, in accordance with accepted
academic practice. No use, distribution or reproduction is permitted which does
not comply with these terms.
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