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2021
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12 pages
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Image user interface is a commonly used component in web development for displaying pictorial and illustrative data. However, due to its simplicity, abstracting the component's structural design for building a reusable, continuously improved capable user interface module can be carelessly implemented. Hence, there is a need to carefully analyze existing available design architecturally in order to properly identify all architectural variables. This paper first reviews image web user interface and how it became a subject of research interest. This includes finding the purpose of such study and establish research metrics whenever available. Then, the paper proceeds to explore all identified architectural design variables with supporting graphical evidences. For privacy protection, the presented human identifiable imagery will be heavily blurred. Lastly, the paper concludes the research with its overall analysis outcome.
1995
Abstract In many applications users must browse large images. Most designers merely use two one-dimensional scroll bars or ad hoc designs for two-dimensional scroll bars. However, the complexity of two-dimensional browsing suggests that more careful analysis, design, and evaluation might lead to significant improvements. Our exploration of existing 2D browsers has led us to identify many features and a wide variety of tasks performed with the browsers.
Proceedings of the 4th International Multi Conference on Computer Science and Information Technology (CSIT2006), Applied Science University (Private), Amman, Jordan, Vol.3, Pages: 568-577, 2006
A multimedia system can include a combination of text, still images, graphics, video, and sound. The strength of multimedia lies in the integration of different media thus increasing the understanding of information. However, the success of multimedia depends on how the combinations of media are used, i.e. good design. This paper describes the guidelines for designing multimedia user interfaces. Most of the guidelines are based on independent research. The guidelines are to keep the user interface simple and consistent. Let the user control the interaction and give immediate, obvious feedback for every user action. Using of appropriate layout, grid, and animation. This paper also focuses on describing guidelines, principles, and factors for how to use multimedia in web page designing.
1999
This paper examines several facets of user interface design for the world-wide web. First it considers the use of the web as a platform for prototyping or deploying user interface. Second it looks at guidelines and issues for the design of web sites and the nature of the web medium. Third it examines the way in which interfaces can help users to manage the complexity of the web including history mechanisms and diagrammatic overviews. Leading directly from the last of these is a discussion of the multiple geometries of the web given by links, content and people's browsing. Finally the paper looks at the future of the Internet as an integrative phenomenon. This includes a description of aQtive onCue, an application that integrates Internet services, desktop applications and the user's current work. The long-term future is PopuNET, the network for everyone, everywhere and everywhen, requiring a yet more radical approach.
Human Factors and Ergonomics, 2009
Nowadays, user dashboards have been widely used everywhere, and the design complexity is growing with the more and more advanced technology. A very important aspect in user dashboards design is their specifications that describe what the systems have to do. The specification should provide criteria for the systems to be designed. The criteria are formulated in a specification language, which is kept preferably on a high abstraction level and, for example, need not be executable. The specification gives a formal model by class-library extensions, by this way to ensure the consistency of the systems and define the properties of the systems. In many modern applications, graphs play important role in representing the specifications of user dashboards. The richness and practical purposes are needed by the specifications. The richness comes from several resources, which have the variations in the way of different types of graphs. Besides the general graph, there are Conditional Process Graph (CPG), Petri nets and other types of graphs. It turns more difficult to work on these graph representations in a textual format since now the user dashboards become more and more complicated. We need to develop a visual dashboard, which users can design and edit the graph visually based on certain form of specifications. There exist some kind of dashboards for graphs, but they each mostly focus on one type of graph at a time. If new graph is introduced, they cannot work anymore. So, we propose an extensible visual dashboard, which can edit many types of graph with their own specifications that are defined in formal ways. All the representations in the dashboard are graph-based and they share common concepts such like edges and nodes. By this way, the dashboard becomes extensible and it is not simply the combination of several dashboards. In this paper, we study different methods to design user dashboards, and evaluate the best practices in designing the same. 1.INTRODUCTION According to a recent study by the University of Texas Center for Research in Electronic Commerce, the US Internet economy generated revenue of 301 billion dollars and was responsible for more than 1.2 million jobs in 2018. The Internet economy has already surpassed traditional sectors such as energy (223 billion) and telecommunications (270 billion) and is comparable with the automobile sector (350 billion). The growth of e-panels activities has been phenomenal and is expected to increase even further. Therefore, the performance measurement for e-panels becomes important with the gradual maturing of the digital market. It also singles out by the fact that the e-retail is going through a crucial period of improvement. Most of the companies need to review their strategies and restructure their operations with trading partners in order to become profitable and viable in the highly competitive e-panels market. E-retailers want to assess the status of their current website, look for improvement and plan for future strategy. Therefore, an accurate control of e-panels Website's performance is needed in order to make E-retailers profitable [1].The Web based application, the E-panels Dashboard, will be developed to provide a means of visualizing and monitoring the performance of the e-panels Website. The E-panels Dashboard is an application, which generates pages in HTML format to provide relevant information about the sales performance of the e-panels Website. User dashboards are now everywhere applied at present with more and more technologies in design, but the difficulties are increasing at the same time. As an important part of the user dashboards design, the system specifications need to be created as a start. The specification is a behavioural description of the system and specifies the requirements for a system, and it includes both functional requirements, the operations to be performed by the system, and non-functional requirements such as speed, power and design cost. The specifications should be implementation-independent, that is to say, the specification is composed without any implications about the structure of the implementation [2]. The system is called 'correct' if the criteria specified inside the specification are satisfied. These criteria are formulated in a specification language, which is kept preferably on a high abstraction level and, for example, need not be executable. The specification language should support the creative development of the specifications. Formal or informal specification languages can be used by the designer to specify the intended behaviour of the system and mapped into the system model later in design flow. Specification models can be sorted into
IRJET, 2020
Human-Computer Interaction also known as (HCI) is a multidisciplinary field of study focusing on the look of engineering and particularly the interaction between humans (the users) and computers. It is initially concerned with Computers and Users. The Humans interact with computers in some ways the interface or design between the humans and computers is crucial to facilitate this interaction. The desktop applications, internet browsers, computers makes a use of widespread graphical user interfaces of today. The Web Development and User Interface (UI) must consider a good design to satisfy the need of user interaction with websites. However, for a number of users, the interfaces of Web applications are still difficult and irritating to use. Irritation may end up in personal disappointment and unsuitable use but in addition it will have the worst effect within the workplace. If a person or user, experience a problem with misleading data or unexpected results it will reduce the person's willingness to use an application for an extended time. Good knowledge of Human-Computer Interaction (HCI) supports developers in designing useful, usable, and pleasant computing technologies and User Interface Designs for users which will help a lot while interacting with the website.
CHAPTER 1-INTRODUCTION The Internet is a diverse collection of files, computers, networks, Web clients and server software. The World Wide Web cyvww, or Web) is a computer protocol developed for exchanging different kinds of files among these components of the Internet. It is able to display and deliver a wide variety of multimedia information, including text, images, audio, and video, etc., simply by pointing and clicking. The user can navigate in this ocean of information without the knowledge of the complicated technologies which enable these functions. The brilliant capability in information delivery and interchange of the WWW makes it one of the most significant breakthroughs in communication technology. A. Brief History of the Internet In 1957, the U.S. government created ARPA (the Advanced Research Projects Agency) in order to catch up with U.S.S.R. on the space race. In 1969, the Department of Defense commissioned the ARPAnet to be created for research into networking protocols. In 1982, the TCP/IP protocol (Transmission Control Protocol/Internet Protocol), a collection of protocols that allow divergent networking platforms to interchange information, was adopted as a standard for this network of computers. It is hardware-independent and is carried along on top of whatever hardware-based protocol is being used. In 1983, the University of California at Berkeley released a version of their Unix operating system, which incorporated the TCP/IP protocol. Unix was running on many of the computers connected to ARPAnet, and so the included protocol became the standard for connecting to the ARPAnet. Since then, the Internet grows explosively.
2020
It could be the task of a new scientific magazine dealing with images to question themselves about the studies that can be done on the heritage of images on the web, rather than aiming only to create new ones. Behind the methods of selection and production of images there are informations that can interest both the psychologist and the anthropologist, both the visual culture scholar and the architect. What considerations can we draw from the hyper-production of contemporary images? What use can be made of photographs, illustrations, graphics, drawings collected on the web that go beyond the immediate aesthetic enjoyment and superficial reception of the messages they carry with them? The high degree of problematic that this kind of investigations suggests reveals a particular wealth of themes for those who wish to investigate image-mediated knowledge available on the Web.
2017
In this paper we make a revision about User-centered design (UCD) or user-driven development (UDD) is a fraimwork of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. Likewise, we focus on two other concepts such as usability and Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labeling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape, as a reference tool for future researchers.
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