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Dynamic behavior and player types in majoritarian multi-battle contests

Alan Gelder and Dan Kovenock

Games and Economic Behavior, 2017, vol. 104, issue C, 444-455

Abstract: In a dynamic contest where it is costly to compete, a player who is behind must decide whether to surrender or keep fighting in the face of bleak odds. We experimentally examine the game theoretic prediction of last stand behavior in a multi-battle contest with a winning prize and losing penalty, as well as the contrasting prediction of surrendering in the corresponding contest with no penalty. We find varied evidence in support of these hypotheses in the aggregate data, but more conclusive evidence when scrutinizing individual player behavior. Players' realized strategies tend to conform to one of several “types”. We develop a taxonomy to classify player types and study how types interact and how their incidence varies across treatments. Although last stand and surrendering behaviors arise at rates responsive to the importance of losing penalties, the most prominent behavior is escalation.

Keywords: Dynamic contest; Multi-battle contest; Player type; Experiment; All-pay auction; Escalation; Last stand; Maximin (search for similar items in EconPapers)
JEL-codes: C73 C92 D44 D72 D74 (search for similar items in EconPapers)
Date: 2017
References: Add references at CitEc
Citations: View citations in EconPapers (18)

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Related works:
Working Paper: Dynamic Behavior and Player Types in Majoritarian Multi-Battle Contests (2016) Downloads
Working Paper: Dynamic Behavior and Player Types in Majoritarian Multi-Battle Contests (2015) Downloads
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Persistent link: https://EconPapers.repec.org/RePEc:eee:gamebe:v:104:y:2017:i:c:p:444-455

DOI: 10.1016/j.geb.2017.05.008

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