5 MIN READ Pixar, Adobe, Apple, Autodesk, and NVIDIA Form Alliance for OpenUSD to Drive Open Standards for 3D Content The Linux Foundation | 01 August 2023 Alliance to Foster Global Collaboration for Universal Scene Description (USD). SAN FRANCISCO – Aug. 1, 2023 – Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF), a part of the Linux Foundation family
NVIDIA continues to expand development of Universal Scene Description (OpenUSD or USD) to help our industrial and scientific communities build large-scale, physically accurate digital twins. OpenUSD is foundational to NVIDIA Omniverse™, the platform for developing OpenUSD applications for industrial digitalization and generative physical AI. NVIDIA is also working with an ecosystem of partners thr
The Art of Rendering (updated) Posted by Mike Seymour ON April 10, 2012 Rendering is always an exercise in managing how much computer power you are willing to devote to simulating reality – that cost is expressed in both dollars and time. Once considered a commodity item in the whole CG / VFX world – rendering is now a hot topic. CG supervisor Scott Metzger jokes that one can’t talk about renderer
At SIGGRAPH 2013, Pixar describes how they achieve fast interactive lighting preview using NVIDIA® OptiX™ Technology and GPUs in a Katana-based production pipeline. Jean-Daniel Nahmias, technical director at Pixar, showcases this pipeline using full product shots and assets from Monster's University. Learn more about NVIDIA OptiX Technology: http://www.nvidia.com/object/optix.html Learn more abo
[GTC 2014]職人芸集団のPixar,NVIDIAのGPUとゲームグラフィックス技術でCG制作環境のリアルタイム化を目指す ライター:西川善司 GPU技術者会議「GPU Technology Conference 2014」(以下,GTC 2014)では,CGアニメーションスタジオの大手として名高いPixar Animation Studios(ピクサー・アニメーション・スタジオ,以下,Pixar)による基調講演が行われた。 Pixarといえば,「トイストーリー」に代表されるCGアニメ作品を世に送り出している名門スタジオ。同社がCGの超エキスパートであることは誰もが認めるところだろうが,「PixarはGPUのエキスパートではなかった」と聞けば,驚く人も多いのではないだろうか。 Dirk Van Gelder氏(Engineering Lead, Pixar) そんなPixarも現在で
再生中 Using NVIDIA® OptiX™ for Lighting Preview in a Katana-Based Production Pipeline Having moved our film lighting pipeline to a ray traced, physically based illumination model, this presentation will demonstrate the viability and advantages of using OptiX along with NVIDIA GPUs to obtain interactive lighting feedback on real production shots and assets.
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