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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | #ifndef _LINUX_BITOPS_H #define _LINUX_BITOPS_H #include <asm/types.h> #ifdef __KERNEL__ #define BIT(nr) (1UL << (nr)) #define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG)) #define BIT_WORD(nr) ((nr) / BITS_PER_LONG) #define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_LONG) #define BITS_PER_BYTE 8 #endif /* * Include this here because some architectures need generic_ffs/fls in * scope */ #include <asm/bitops.h> #define for_each_bit(bit, addr, size) \ for ((bit) = find_first_bit((addr), (size)); \ (bit) < (size); \ (bit) = find_next_bit((addr), (size), (bit) + 1)) static __inline__ int get_bitmask_order(unsigned int count) { int order; order = fls(count); return order; /* We could be slightly more clever with -1 here... */ } static __inline__ int get_count_order(unsigned int count) { int order; order = fls(count) - 1; if (count & (count - 1)) order++; return order; } static inline unsigned long hweight_long(unsigned long w) { return sizeof(w) == 4 ? hweight32(w) : hweight64(w); } /** * rol32 - rotate a 32-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u32 rol32(__u32 word, unsigned int shift) { return (word << shift) | (word >> (32 - shift)); } /** * ror32 - rotate a 32-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u32 ror32(__u32 word, unsigned int shift) { return (word >> shift) | (word << (32 - shift)); } /** * rol16 - rotate a 16-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u16 rol16(__u16 word, unsigned int shift) { return (word << shift) | (word >> (16 - shift)); } /** * ror16 - rotate a 16-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u16 ror16(__u16 word, unsigned int shift) { return (word >> shift) | (word << (16 - shift)); } /** * rol8 - rotate an 8-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u8 rol8(__u8 word, unsigned int shift) { return (word << shift) | (word >> (8 - shift)); } /** * ror8 - rotate an 8-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u8 ror8(__u8 word, unsigned int shift) { return (word >> shift) | (word << (8 - shift)); } static inline unsigned fls_long(unsigned long l) { if (sizeof(l) == 4) return fls(l); return fls64(l); } #endif |