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{{Short description|1983 video game}}
{{Infobox video game
{{Infobox video game
| collapsible =
| collapsible =
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| caption = Commodore 64 cover art
| caption = Commodore 64 cover art
| developer = [[Epyx]]
| developer = [[Epyx]]
| publisher = [[Epyx]]
| publisher = Epyx
| series =
| series =
| engine =
| engine =
| platforms = [[Atari 8-bit family|Atari 8-bit]], [[Commodore 64]], [[ColecoVision]], [[Coleco Adam|Adam]]
| platforms = [[Atari 8-bit]], [[Commodore 64]], [[ColecoVision]], [[Coleco Adam|Adam]]
| released = {{Video game release|WW|1983}}
| released = {{Video game release|WW|1983}}
| genre = [[Racing video game|Racing]]
| genre = [[Racing video game|Racing]]
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}}
}}


'''''Pitstop''''' is a 1983 [[racing video game]] developed and published by [[Epyx]] for the [[Atari 8-bit family]],<ref>{{cite web|url= https://archive.org/stream/1984-02-anticmagazine/Antic_Vol_2-11_1984-02_Personal_Finance#page/n93/mode/1up|title=New Products|last=Morgan|first=Caitlyn|work=[[Antic (magazine)|Antic]]|date=February 1984|access-date=August 19, 2016|page=94}}</ref> [[ColecoVision]], [[Coleco Adam]], and [[Commodore 64]]. A sequel, ''[[Pitstop II]]'', was released in 1984.
'''''Pitstop''''' is a 1983 [[racing video game]] developed and published by [[Epyx]] for the [[Atari 8-bit computers]],<ref>{{cite web|url= https://archive.org/stream/1984-02-anticmagazine/Antic_Vol_2-11_1984-02_Personal_Finance#page/n93/mode/1up|title=New Products|last=Morgan|first=Caitlyn|work=[[Antic (magazine)|Antic]]|date=February 1984|access-date=August 19, 2016|page=94}}</ref> [[ColecoVision]], [[Coleco Adam]], and [[Commodore 64]]. A sequel, ''[[Pitstop II]]'', was released in 1984.


==Gameplay==
==Gameplay==
[[File:Pitstop_(video_game)_Atari_8-bit_PAL_screenshot.png|thumb|left|Gameplay screenshot (Atari 8-bit)]]
[[File:Pitstop_(video_game)_Atari_8-bit_PAL_screenshot.png|thumb|left|Gameplay screenshot (Atari 8-bit)]]
''Pitstop'' is played from a semi-first-person perspective, placing the player in a bird's eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place finished in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six.<ref name=AG64/><ref name=manual/><ref name=CC/>
''Pitstop'' is played from a semi-first-person perspective, placing the player in a bird's-eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place he finishes in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six.<ref name=AG64/><ref name=manual/><ref name=CC/>


''Pitstop'' implements [[pit stop]]s, a concept not featured in many other contemporary racing video games.<ref name=C64HC/><ref name=HiR/><ref name=Compute/> Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns.<ref name=AG64>{{cite web|url=http://www.allgame.com/game.php?id=4378 |title=Pitstop – Overview (Commodore 64)|last=House|first=Matthew|work=AllGame|archive-url= https://web.archive.org/web/20141115152629/http://www.allgame.com/game.php?id=4378|archive-date=November 15, 2014|access-date=August 19, 2016}}</ref><ref name=manual>{{cite web|url=https://archive.org/stream/Pitstop_1983_Epyx#page/n0/mode/2up|title=Pitstop instruction manual|publisher=Epyx|year=1983|access-date=August 19, 2016}}</ref><ref name=CC>{{cite web|url= https://archive.org/stream/creativecomputing-1984-04/Creative_Computing_v10_n04_1984_Apr#page/n126/mode/1up |title=Pistop. Where Winning is the Pits|work=[[Creative Computing]]|date=April 1984|access-date=August 19, 2016|page=119}}</ref>
''Pitstop'' implements [[pit stop]]s, a concept not featured in many other contemporary racing video games.<ref name=C64HC/><ref name=HiR/><ref name=Compute/> Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns.<ref name=AG64>{{cite web|url=http://www.allgame.com/game.php?id=4378 |title=Pitstop – Overview (Commodore 64)|last=House|first=Matthew|work=AllGame|archive-url= https://web.archive.org/web/20141115152629/http://www.allgame.com/game.php?id=4378|archive-date=November 15, 2014|access-date=August 19, 2016}}</ref><ref name=manual>{{cite web|url=https://archive.org/stream/Pitstop_1983_Epyx#page/n0/mode/2up|title=Pitstop instruction manual|publisher=Epyx|year=1983|access-date=August 19, 2016}}</ref><ref name=CC>{{cite web|url= https://archive.org/stream/creativecomputing-1984-04/Creative_Computing_v10_n04_1984_Apr#page/n126/mode/1up |title=Pistop. Where Winning is the Pits|work=[[Creative Computing]]|date=April 1984|access-date=August 19, 2016|page=119}}</ref>


ColecoVision version uses the [[ColecoVision#Expansion Modules and accessories|ColecoVision's Expansion Module #2]] steering wheel/pedal peripheral.<ref name=AGC>{{cite web|url=http://www.allgame.com/game.php?id=23304 |title=Pitstop – Overview (Coleco)|last=Weiss|first=Brett Alan|work=AllGame|archive-url= https://web.archive.org/web/20141114223925/http://www.allgame.com/game.php?id=23304|archive-date=November 14, 2014|access-date=August 19, 2016}}</ref>
The ColecoVision version uses the [[ColecoVision#Expansion Modules and accessories|ColecoVision Expansion Module #2]] steering wheel and pedal peripheral.<ref name=AGC>{{cite web|url=http://www.allgame.com/game.php?id=23304 |title=Pitstop – Overview (Coleco)|last=Weiss|first=Brett Alan|work=AllGame|archive-url= https://web.archive.org/web/20141114223925/http://www.allgame.com/game.php?id=23304|archive-date=November 14, 2014|access-date=August 19, 2016}}</ref>


==Reception==
==Reception==
[[File:November 1983 Pitstop advertisement by Epyx.jpg|thumb|Printed advertisement for the game.]]
[[File:November 1983 Pitstop advertisement by Epyx.jpg|thumb|Printed advertisement for the game.]]
''The Commodore 64 Home Companion'' noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game."<ref name=C64HC>{{cite web|url=https://archive.org/stream/The_Commodore_64_Home_Companion#page/n172/mode/1up|title=Epyx Software|work=The Commodore 64 Home Companion|year=1984|access-date=August 19, 2016|page=171}}</ref> Roy Wagner of ''[[Computer Gaming World]]'' felt that ''[[Pole Position (video game)|Pole Position]]'' was a superior racing game, and wrote that ''Pitstop'' "is [[wikt:the pits|the pits]] because that is where the race is won or lost."<ref>{{cite web|url=http://www.cgwmuseum.org/galleries/index.php?year=1985&pub=2&id=24 |title=Get Your Engines Running|last=Wagner|first=Roy|date=November–December 1985|work=[[Computer Gaming World]]|access-date=August 24, 2016|page=21}}</ref>
''The Commodore 64 Home Companion'' noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game."<ref name=C64HC>{{cite web|url=https://archive.org/stream/The_Commodore_64_Home_Companion#page/n172/mode/1up|title=Epyx Software|work=The Commodore 64 Home Companion|year=1984|access-date=August 19, 2016|page=171}}</ref> Roy Wagner of ''[[Computer Gaming World]]'' felt that ''[[Pole Position (video game)|Pole Position]]'' was a superior racing game, and wrote that ''Pitstop'' "is [[wikt:the pits|the pits]] because that is where the race is won or lost."<ref>{{cite magazine|url=http://www.cgwmuseum.org/galleries/index.php?year=1985&pub=2&id=24 |title=Get Your Engines Running|last=Wagner|first=Roy|date=November–December 1985|magazine=[[Computer Gaming World]]|access-date=August 24, 2016|page=21}}</ref>


''Computer Fun'' gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of ''Pitstop'' is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside scenery consists of green flatlands and an occasional bush or sign. […] As for gameplay, ''Pitstop'' is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge."<ref>{{cite web|url= http://www.atarimania.com/game-atari-400-800-xl-xe-pitstop_6892.html |title=Pitstop review|work=Computer Fun|date=May 1984|access-date=August 19, 2016}}</ref>
''Computer Fun'' gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of ''Pitstop'' is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside scenery consists of green flatlands and an occasional bush or sign. […] As for gameplay, ''Pitstop'' is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge."<ref>{{cite web|url= http://www.atarimania.com/game-atari-400-800-xl-xe-pitstop_6892.html |title=Pitstop review|work=Computer Fun|date=May 1984|access-date=August 19, 2016}}</ref>
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==External links==
==External links==
*{{lemon64 game|name=Pitstop|id=1947}}
*{{lemon64 game|name=Pitstop|id=1947}}
*{{atarimania|id=3987}}
*[http://www.atarimania.com/game-atari-400-800-xl-xe-pitstop_3987.html ''Pitstop''] at Atari Mania


[[Category:1983 video games]]
[[Category:1983 video games]]
[[Category:Atari 8-bit family games]]
[[Category:Atari 8-bit computer games]]
[[Category:ColecoVision games]]
[[Category:ColecoVision games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:Epyx games]]
[[Category:Epyx games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Racing video games]]
[[Category:Racing video games]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]

Latest revision as of 21:48, 1 July 2024

Pitstop
Commodore 64 cover art
Developer(s)Epyx
Publisher(s)Epyx
Platform(s)Atari 8-bit, Commodore 64, ColecoVision, Adam
Release
  • WW: 1983
Genre(s)Racing
Mode(s)Single-player

Pitstop is a 1983 racing video game developed and published by Epyx for the Atari 8-bit computers,[1] ColecoVision, Coleco Adam, and Commodore 64. A sequel, Pitstop II, was released in 1984.

Gameplay

[edit]
Gameplay screenshot (Atari 8-bit)

Pitstop is played from a semi-first-person perspective, placing the player in a bird's-eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place he finishes in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six.[2][3][4]

Pitstop implements pit stops, a concept not featured in many other contemporary racing video games.[5][6][7] Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns.[2][3][4]

The ColecoVision version uses the ColecoVision Expansion Module #2 steering wheel and pedal peripheral.[8]

Reception

[edit]
Printed advertisement for the game.

The Commodore 64 Home Companion noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game."[5] Roy Wagner of Computer Gaming World felt that Pole Position was a superior racing game, and wrote that Pitstop "is the pits because that is where the race is won or lost."[9]

Computer Fun gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of Pitstop is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside scenery consists of green flatlands and an occasional bush or sign. […] As for gameplay, Pitstop is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge."[10]

Ted Salamone of Electronic Games reviewed the Commodore 64 version and wrote, "The engine rev sounds are realistic, the pit screen unforgettable, and the action absolutely hair-raising."[11] Stephen Reed of Hi-Res wrote that Pitstop "does not have the extended playability or good graphics" of Pole Position. Reed called the game's pit stop concept a "unique feature", but wrote, "While this is an interesting aspect to the program, its attractiveness is short lived because the pits soon become an obstacle to racing."[6]

Shay Addams of Compute! praised the game's "exciting competition and action" and its pit stop feature, writing that the game "requires strategy and split-second decision-making that are missing in other racing games." Addams wrote that Pitstop was more enjoyable when playing with others, and noted that the game's graphics were not as detailed as Pole Position, but concluded, "Since veteran race car drivers agree that many professional races are won in the pits, not on the track, Pitstop has to be one of the most realistic and playable racing simulations available."[7]

References

[edit]
  1. ^ Morgan, Caitlyn (February 1984). "New Products". Antic. p. 94. Retrieved August 19, 2016.
  2. ^ a b House, Matthew. "Pitstop – Overview (Commodore 64)". AllGame. Archived from the original on November 15, 2014. Retrieved August 19, 2016.
  3. ^ a b "Pitstop instruction manual". Epyx. 1983. Retrieved August 19, 2016.
  4. ^ a b "Pistop. Where Winning is the Pits". Creative Computing. April 1984. p. 119. Retrieved August 19, 2016.
  5. ^ a b "Epyx Software". The Commodore 64 Home Companion. 1984. p. 171. Retrieved August 19, 2016.
  6. ^ a b Reed, Stephen (May 1984). "Pitstop". Hi-Res. pp. 67–68. Retrieved August 19, 2016.
  7. ^ a b Addams, Shay (May 1984). "Pitstop review". Compute!. p. 123 –124. Retrieved August 19, 2016.
  8. ^ Weiss, Brett Alan. "Pitstop – Overview (Coleco)". AllGame. Archived from the original on November 14, 2014. Retrieved August 19, 2016.
  9. ^ Wagner, Roy (November–December 1985). "Get Your Engines Running". Computer Gaming World. p. 21. Retrieved August 24, 2016.
  10. ^ "Pitstop review". Computer Fun. May 1984. Retrieved August 19, 2016.
  11. ^ Salamone, Ted (September 1984). "Pitstop Stop". Electronic Games. p. 39. Retrieved August 19, 2016.
[edit]
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