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Street Fighter II: Champion Edition

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Street Fighter II: Champion Edition
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani
Akira Yasuda
Composer(s)Yoko Shimomura
Isao Abe
SeriesStreet Fighter
Platform(s)
Release
April 17, 1992
  • Arcade
    PC Engine
    • JP: June 12, 1993
    Genesis/Mega Drive
    (Special Champion Edition/Plus)
    • NA: September 27, 1993
    • JP: September 28, 1993
    • AU: October 22, 1993
    • EU: October 29, 1993
    Sharp X68000
    • JP: November 26, 1993
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System

Street Fighter II: Champion Edition, released as Street Fighter II Dash[a] (stylized as Street Fighter II with a prime symbol)[b] in Japan, is a fighting game released by Capcom in 1992. It was launched for arcades and converted to several video game consoles. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.

Champion Edition was followed several months later by Street Fighter II Turbo.

Gameplay

[edit]
Sagat vs. M. Bison. The ability to play as the four Shadaloo Bosses was made possible in Champion Edition.

The gameplay is consistent with the Street Fighter II sub-series, with several changes from the original World Warrior edition.

In addition to the eight main characters, the four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison), are now playable characters. The Shadaloo Bosses were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters. The returning eight main characters' techniques and priorities were further balanced for competition between different characters. Ryu's and Ken's common fighting techniques were further differentiated.

In World Warrior, both players are not allowed to choose the same character. This restriction has been eliminated in Champion Edition, allowing for "mirror matches".

Minor graphical changes include color improvements, particularly for background stages. The portraits for all the characters and endings of some of the returning characters were redrawn. There is new music for the end credits sequence.

Releases

[edit]
Year Platform Media Developer Publisher Notes
1993 PC Engine 20 Megabit HuCard Capcom NEC Home Electronics Released exclusively in Japan. Later released worldwide via the Wii Virtual Console.
Genesis/Mega Drive 24 Megabit ROM cartridge Capcom Capcom Titled Street Fighter II': Special Champion Edition. Includes an additional game mode based on Hyper Fighting. Later re-released on the Wii Virtual Console, the Sega Genesis Mini, and the Nintendo Switch Online + Expansion Pack. Released in Japan as Street Fighter II' Plus: Champion Edition.
X68000 4 x 5.25" floppy disks Capcom Capcom Released exclusively in Japan.
1997 Master System[4] ROM cartridge Tec Toy Tec Toy Released exclusively in Brazil.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
PlayStation Capcom Capcom Included in Street Fighter Collection 2.
2005 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS1 version.
Xbox
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS1 version.
2018 PlayStation 4 BD-ROM Digital Eclipse Capcom Included in Street Fighter 30th Anniversary Collection.
Xbox One
Nintendo Switch ROM cartridge
Windows Online distribution

PC Engine

[edit]

The PC Engine version was published by NEC Home Electronics, developed by Capcom, and released exclusively in Japan on June 12, 1993. Unlike the Super NES version of The World Warrior, it includes the barrel-breaking bonus stage and numerous sound clips. This version was released on a 20-Megabit HuCard, and with optional controllers with more buttons. This version was released on Virtual Console on November 16, 2009.

Genesis/Mega Drive

[edit]

The Genesis/Mega Drive version, titled Street Fighter II': Special Champion Edition and released as Street Fighter II Dash Plus[c] (stylized as Street Fighter II Plus) in Japan, was released on September 27, 1993 in North America, September 28, 1993 in Japan, and October 29, 1993 in Europe. It is the first of two Street Fighter II versions for the console and is in a 24 megabit cartridge. A six-button control pad was made primarily for it.

This version was originally intended to be a standalone port of Champion Edition, similar to the PC Engine version. The Genesis/Mega Drive version was announced in March 1993 and was originally intended for release around July 1993. However, the game's release was later delayed to September 1993 because the two prototypes in early 1993 did not satisfy the Capcom executives.[5] Following the announcement of Street Fighter II Turbo for the SNES, Sega had ordered its version to be delayed so that Capcom could add all of the extra content from the Turbo version as well, resulting in the title change.

Street Fighter II: Special Champion Edition was released as a plug and play system in 2005 as part of the "Play TV Legends" series by Radica. It also includes the Genesis version of Ghouls 'n Ghosts.[6][7][8]

X68000

[edit]

On November 26, 1993, Capcom released an X68000 port of Champion Edition exclusively in Japan, which consisted of four floppy disks. The port is almost identical to the arcade version, with identical graphics and almost identical soundtrack. The game includes a joystick adapter for the Super Famicom and Mega Drive versions of Capcom's CPS Fighter joystick controller. On an X68030 with multiple PCM (pulse-code modulation) drivers installed, the music and voice quality can match that of the arcade version's ADPCM sound system.

Other releases

[edit]

Street Fighter II Turbo for the SNES, while based on the succeeding game in the series, allows players to choose between Champion Edition rules (Normal mode) and Hyper Fighting rules (Turbo mode).

The arcade version is included in Street Fighter Collection 2 (Capcom Generation 5) for the PlayStation and Sega Saturn, as well as Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox and Capcom Classics Collection: Reloaded for PlayStation Portable. In 2011, Street Fighter II': Champion Edition was included alongside Street Fighter II and Street Fighter II Turbo as part of the Street Fighter II Collection for iOS devices.[9] Arcade1Up later released a home arcade cabinet featuring Street Fighter II': Champion Edition, Super Street Fighter II: The New Challengers and Super Street Fighter II Turbo.[10]

Reception

[edit]
Contemporary reviews
Review scores
Publication Scores
Arcade Genesis/Mega Drive PC Engine
Computer and Video Games 94%[11][12] 92%[13]
Edge 8/10[14] 8/10[15]
Electronic Games 90%[16]
Electronic Gaming Monthly 33/40[17]
Famitsu 30/40[18]
10/10[19]
34/40[20]
GameFan 389/400[21] 374/400[22]
GamePro 5/5[23]
Gamers A[24]
GamesMaster 95%[25]
Gamest 49/60[26]
Mega 92%[27]
MegaTech 95%[28]
Play Meter 94%[29]

Arcade

[edit]

In Japan alone, 140,000 Street Fighter II Dash arcade hardware units were sold at ¥160,000 (US$1,300) each, earning ¥22.4 billion ($182 million) in hardware sales revenue[37][38] (equivalent to $407 million in 2023).[39] In the United States, between 20,000 and 25,000 Champion Edition arcade units were sold, similar to Street Fighter II: The World Warrior.[40] This totals about 160,000–165,000 Champion Edition arcade units sold in Japan and the United States.

In Japan, Game Machine listed Street Fighter II Dash in its May 15, 1992 issue as the most successful table arcade cabinet of the month, outperforming games such as Sonic Wings (Aero Fighters).[41] Street Fighter II Dash went on to become the second highest-grossing arcade game of 1992, just below The World Warrior.[42] Dash was also the fourth highest-grossing arcade game of 1993 in Japan.[43]

In the United States, Champion Edition drew a high amount of orders upon its debut in March 1992.[1] It was number one on RePlay's May 1992 coin-op earnings chart for upright arcade cabinets,[44][45] and remained at the top of the charts through summer[46][47][48] up until September 1992.[49] Champion Edition was also the top-grossing overall video game on the Play Meter arcade charts in June 1992,[50] and remained the top-grossing video game on the Play Meter arcade charts through September 1992.[51][52][53] It went on to be the highest-grossing dedicated arcade game of 1992 in the United States, according to RePlay[54] and the Amusement & Music Operators Association (AMOA).[55] Later on RePlay's charts, Champion Edition was No. 4 on the upright cabinet charts in April[56] and May 1993.[57] It was one of the top five highest-grossing conversion kits of 1993.[58]

In the United Kingdom, the game was also a major hit, like the original Street Fighter II.[59] In Australia, where the game cost AU$6,000 or US$4,406 (equivalent to $9,600 in 2023) per unit, the launch of Champion Edition drew large crowds queuing up outside arcades to play the game.[60] On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Street Fighter II: Champion Edition was the top-grossing arcade conversion kit.[61]

Street Fighter II': Champion Edition's worldwide arcade earnings exceeded $2.3 billion in gross revenue (equivalent to $4.99 billion in 2023). This makes it one of the top three highest-grossing arcade games of all time, after Pac-Man (1980) and Space Invaders (1978).[62]

Accolades

[edit]

Upon its North American debut at the American Coin Machine Exposition (ACME) in March 1993, it was declared the "game of the show" by RePlay[1] and Play Meter magazines.[63]

Street Fighter II Dash was awarded Best Game of 1992 in the Sixth Annual Grand Prize (in Japanese), as published in the February 1993 issue of Gamest (in Japanese), winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM (video game music), No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.[64]

Special Champion Edition

[edit]

The Sega Mega Drive/Genesis version, Street Fighter II': Special Champion Edition, yielded sales of 1.665 million cartridges.[65] This version was below Capcom's sales expectations, due in part to competition from the original Mortal Kombat (1992).[66] This version was nevertheless a best-seller in Japan,[67] the UK,[68] and US.[69]

The Mega Drive version, Special Champion Edition, received positive reviews. In November 1993, Famitsu magazine's Reader Cross Review gave II' Plus a 10 out of 10.[19] It received 10 out of 10 for both graphics and addiction from Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score.[27] MegaTech scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form".[70][28] Edge gave the PC Engine version of Champion Edition a score of 8 out of 10.[15]

Notes

[edit]
  1. ^ Japanese: ストリートファイターII ダッシュ, Hepburn: Sutorīto Faitā Tsū Dasshu
  2. ^ The prime symbol is still present in the international version of the logo, but is left unspoken.
  3. ^ Japanese: ストリートファイターII ダッシュプラス, Hepburn: Sutorīto Faitā Tsū Dasshu Purasu

References

[edit]
  1. ^ a b c "Game of the Show Is Also Story of the Show as Well". RePlay. Vol. 17, no. 7. April 1992. p. 14.
  2. ^ "News: Street Fighter II". Mean Machines. No. 19 (April 1992). 28 March 1992. p. 10.
  3. ^ "ヒストリー ストリートファイター35周年記念サイト". Capcom JP.
  4. ^ "Street Fighter II". Gamefaqs.com. Archived from the original on February 24, 2015. Retrieved January 18, 2015.
  5. ^ Gregory, Mark, ed. (21 May 1993). "The Buzz: Oops! Street Fighter 2 does bunk". Mega Guide. pp. 2–3.
  6. ^ "Welcome to Radica Games". 2005-12-17. Archived from the original on 2005-12-17. Retrieved 2021-04-24.
  7. ^ "Radica Arcade Legends Street Fighter II". www.obsolete-tears.com. Retrieved 2021-04-24.
  8. ^ "05 - Radica UK - Arcade Legends - Street Fighter II". 2005-12-27. Archived from the original on 2005-12-27. Retrieved 2021-04-24.
  9. ^ "Final Fight and Street Fighter II Collection coming to iOS Devices".
  10. ^ "Arcade1Up cabinets bring Street Fighter 2 and other classics to your home". Polygon. 16 February 2018.
  11. ^ Computer and Video Games, issue 144 (November 1993), page 42
  12. ^ "Games Roundup" (PDF). Computer and Video Games. No. 146 (January 1994). 15 December 1993. p. 20.
  13. ^ Keen, Steve; Anglin, Paul (15 August 1993). "PC Engine Review: Street Fighter II' Championship Edition" (PDF). Computer and Video Games. No. 142 (September 1993). pp. 30–2.
  14. ^ "Street Fighter II: Special Champion Edition review". Edge Online. Archived from the original on 31 May 2013.
  15. ^ a b "Street Fighter II: Championship Edition review (PC Engine)". Edge. No. 1. Future Publishing. October 1993. Retrieved November 20, 2012.
  16. ^ Electronic Games, issue 10 (July 1993), page 65
  17. ^ Electronic Gaming Monthly, issue 52 (November 1993), page 46
  18. ^ "ストリートファイターII ダッシュプラス まとめ [メガドライブ] / ファミ通.com". Famitsu.com. 2016-08-17. Retrieved 2017-01-20.
  19. ^ a b 読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No. 257. Pg.40. 12–19 November 1993.
  20. ^ "ストリートファイターII ダッシュ まとめ [PCエンジン] / ファミ通.com". Famitsu.com. 2016-08-17. Retrieved 2017-01-20.
  21. ^ GameFan, volume 1, issue 11 (November 1993), pages 10 & 44-45
  22. ^ GameFan, volume 1, issue 9 (August 1993), pages 11 & 82-84
  23. ^ GamePro, issue 52 (November 1993), pages 50-52
  24. ^ "Street Fighter II': Special Champion Edition (Mega Drive) - N.i.n.Retro (New is not Retro) v3". Ninretro.de. Retrieved 2017-01-20.
  25. ^ GamesMaster, issue 11 (November 1993), pages 56-57, published 21 October 1993
  26. ^ "'92 AOU ショー クロスレビュー — スティールガンナー2 (ナムコ)". Gamest (in Japanese). No. 71. Shinseisha. May 1992. p. 23.
  27. ^ a b Mega magazine review, 1993
  28. ^ a b "Street Fighter II' Special Champion Edition". MegaTech. No. 23 (November 1993). 20 October 1993. pp. 52–7.
  29. ^ Overman, Jim (April 1992). "An operator's video picks of the show". Play Meter. Vol. 18, no. 5. p. 52.
  30. ^ "Street Fighter II': Special Champion Edition for Genesis". GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-05-16.
  31. ^ Rovi Corporation. "Street Fighter II': Champion Edition". Archived from the original on 15 November 2014.
  32. ^ Rovi Corporation. "Street Fighter II': Special Champion Edition". Archived from the original on 11 December 2014.
  33. ^ Rovi Corporation. "Street Fighter II': Champion Edition - Review - allgame". Archived from the original on 11 December 2014.
  34. ^ Whitehead, Dan (22 October 2008). "WiiWare and Virtual Console Roundup • Page 3". Eurogamer. Retrieved 12 August 2021.
  35. ^ Thomas, Lucas M. (14 October 2008). "Street Fighter II: Special Champion Edition Review". IGN. Retrieved 12 August 2021.
  36. ^ McFerran, Damien (13 October 2008). "Review: Street Fighter II: Special Champion Edition (Virtual Console / Sega Mega Drive)". Nintendo Life. Retrieved 12 August 2021.
  37. ^ "The Making Of... Street Fighter II". Edge. No. 108. Bath: Future Publishing. March 2002. Noritaka Funamizu: We made Street Fighter 2 Dash, and sales were so high. I mean the game cost around ¥150,000 or ¥160,000 [£820] and we sold about 140,000 of them. I can't even imagine such numbers now.
  38. ^ Ste Curran (2004). Game plan: great designs that changed the face of computer gaming. Rotovision. p. 38. ISBN 2-88046-696-2. Retrieved April 11, 2011. When Street Fighter II (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
  39. ^ "Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009". Measuring Worth. Archived from the original on April 5, 2011. Retrieved April 25, 2011.
  40. ^ Leone, Matt (February 3, 2014). "Street Fighter 2: An Oral History". Polygon. Retrieved 29 April 2021.
  41. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 426. Amusement Press, Inc. 15 May 1992. p. 29.
  42. ^ 第6回ゲーメスト大賞 〜 インカム部門 [6th Gamest Awards – Income Category]. Gamest (in Japanese). Vol. 84 (February 1993). December 28, 1992. pp. 8–28 (27). alternate url
  43. ^ 第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心 [7th Gamest Awards – Hit Games: Best 10 – Income Center]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43 (39). alternate url
  44. ^ "RePlay: The Players' Choice". RePlay. Vol. 17, no. 8. May 1992. p. 4.
  45. ^ "Top Coin-Ops of May 1992". Electronic Games. Vol. 1, no. 1. October 1992. p. 14.
  46. ^ "RePlay: The Players' Choice". RePlay. Vol. 17, no. 9. June 1992. p. 4.
  47. ^ "RePlay: The Players' Choice". RePlay. Vol. 17, no. 10. July 1992. p. 4.
  48. ^ "RePlay: The Players' Choice". RePlay. Vol. 17, no. 11. August 1992. p. 4.
  49. ^ "RePlay: The Players' Choice". RePlay. Vol. 17, no. 12. September 1992. p. 4.
  50. ^ "Equipment Poll". Play Meter. Vol. 18, no. 7. June 1992. pp. 8–9.
  51. ^ "Equipment Poll". Play Meter. Vol. 18, no. 8. July 1992. pp. 8–9.
  52. ^ "Equipment Poll". Play Meter. Vol. 18, no. 9. August 1992. pp. 8–9.
  53. ^ "Equipment Poll". Play Meter. Vol. 18, no. 10. September 1992. pp. 8–9.
  54. ^ "The Bottom Line". RePlay. Vol. 18, no. 4. January 1993. pp. 32, 34.
  55. ^ "Banquet Hoedown! Game Awards". RePlay. Vol. 18, no. 2. November 1992. pp. 78–80.
  56. ^ "Electronic Games 1993-06". June 1993. Retrieved January 18, 2015.
  57. ^ "Electronic Games 1993-07". July 1993. Retrieved January 18, 2015.
  58. ^ "AMOA Award Nominees: Game Awards". RePlay. Vol. 19, no. 1. October 1993. p. 59.
  59. ^ "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). 17 June 1993. pp. 14-35 (18-21).
  60. ^ "Video Game has Players Queued Up". Leisure Line. Australia: Leisure & Allied Industries. June 1992. p. 41.
  61. ^ "Test Reports". Leisure Line. Australia: Leisure & Allied Industries. June 1992. p. 34.
  62. ^ "Top 10 Biggest Grossing Arcade Games". US Gamer. Retrieved January 25, 2013.
  63. ^ Seninsky, Frank (April 1992). "ACME '92: The Crank sizes up the show". Play Meter. 18 (5): ACME 58.
  64. ^ 第6回ゲーメスト大賞. GAMEST (in Japanese). No. 84. p. 8.
  65. ^ "Million titles" (PDF). Company Profile. Capcom. May 2001. p. 7. Retrieved 5 November 2021.
  66. ^ Horowitz, Ken (2011-12-21). "Sega-16 – Interview: Joe Morici (Capcom VP of Sales)". Sega-16.com. Retrieved 2017-01-20.
  67. ^ Official Japanese Mega Drive sales chart, December 1993, published in Mega (magazine) issue 15
  68. ^ Official Gallup UK Mega Drive sales chart, January 1994, published in Mega (magazine) issue 16
  69. ^ Official American sales chart, February 1994, published in Mega (magazine) issue 17
  70. ^ MegaTech magazine review, December 2010

Further reading

[edit]
  • Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (in Japanese). Vol. 1. Dempa Publications, Inc. ISBN 4-88554-676-1.
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