Skip to content
/ MGSHDFix Public

A fix that adds custom resolutions, ultrawide support and much more to the Metal Gear Solid Master Collection.

License

Notifications You must be signed in to change notification settings

Lyall/MGSHDFix

Repository files navigation

Metal Gear Solid Master Collection Fix

Patreon-Button ko-fi
Github All Releases

This is a fix that adds custom resolutions, ultrawide support and much more to the Metal Gear Solid Master Collection.

Games Supported

  • Metal Gear 1/2 (MSX)
  • Metal Gear Solid 2
  • Metal Gear Solid 3

Metal Gear Solid 1 / Metal Gear 1/2 (NES)

  • For Metal Gear Solid 1 and the Vol 1. Bonus Content (MG1/2 NES), using MGSM2Fix is recommended.

Features

  • Custom resolution/ultrawide support.
  • Experimental 16:9 HUD option that resizes HUD/movies (MGS2/MGS3).
  • Borderless/windowed mode.
  • Mouse cursor toggle.
  • Mouse sensitivity adjustment (MGS3).
  • Corrects gameplay/cutscene aspect ratio (MGS2/MGS3).
  • Corrects window size on displays with High DPI scaling enabled. #127
  • Corrects the monitor going to sleep during long cutscenes.
  • Launcher skip (see ini to configure).
  • Skip intro logos (MGS2/MGS3).
  • Adjustable anisotropic filtering (MGS2/MGS3).
  • Increased texture size limits (MG1/MG2/MGS3).
  • Fixed water surface rendering (MGS3). See PR #71 for a breakdown of the issue.

Installation

  • Grab the latest release of MGSHDFix from here.
  • Extract the contents of the release zip in to the the game folder.
    (e.g. "steamapps\common\MGS2" or "steamapps\common\MGS3" for Steam).

Steam Deck/Linux Additional Instructions

🚩You do not need to do this if you are using Windows!

  • Open up the game properties of either MGS2/MGS3 in Steam and add WINEDLLOVERRIDES="wininet,winhttp=n,b" %command% to the launch options.

Configuration

  • See MGSHDFix.ini to adjust settings for the fix.

Known Issues

Please report any issues you see. This list will contain bugs which may or may not be fixed.

MGS 2

  • Strength of post-processing may be reduced at higher resolutions. (#35)
  • Various visual issues when using the experimental HUD fix. (#41)
  • Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)

MGS 3

  • Strength of post-processing may be reduced at higher resolutions. (#35)
  • Various visual issues when using the experimental HUD fix. (#41)
  • Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)

Screenshots

ezgif-3-82fd6eedda
Metal Gear Solid 2
ezgif-3-982e93f49a
Metal Gear Solid 3

Credits

@emoose, @cipherxof, & @ShizCalev/Afevis for contributing fixes.
Ultimate ASI Loader for ASI loading.
inipp for ini reading.
spdlog for logging.
safetyhook for hooking.

About

A fix that adds custom resolutions, ultrawide support and much more to the Metal Gear Solid Master Collection.

Topics

Resources

License

Stars

Watchers

Forks

Languages

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy