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FluidX3D v2.5 (raytracing overhaul)

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@ProjectPhysX ProjectPhysX released this 11 Apr 17:44
· 250 commits to master since this release

Raytracing overhaul:

  • implemented light absorption in fluid for raytracing graphics (no performance impact, demo on YouTube)
  • improved raytracing framerate when camera is inside fluid
  • fixed skybox pole flickering artifacts
  • refactored raytracing code

Other bug fixes:

  • fixed bug where moving objects during re-voxelization would leave an erroneous trail of solid grid cells behind (increased mesh bounding box by 2 cells tolerance)
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