Skip to content

Scrawk/Marching-Cubes

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Marching-Cubes

Using objects represented by a 3d array of data has become quite popular in games in the last few years. Voxel terrain is probable the most common application. Of course GPUs only understand triangles so the voxels have to be converted to a mesh some how.

The most common algorithm for doing this is called the marching cubes algorithm. Examples of code are very common on the internet. One of the best ones around in my opinion is this one here and it is what I have based my code on. The thing I like about this code is that it also implements the marching tetrahedron algorithm that is a little more difficult to find good examples of. The marching tetrahedron algorithm produces a mesh that matches the voxel data much better than the cubes algorithm but produces far more vertices.

Marching Cubes

Update - Added the option to create smooth normals.

Marching Cubes

About

Marching cubes in Unity

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy