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A Godot tool for creating cell-based procedurally generated maps

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TreacherousDev/Treacherous

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Treacherous

A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata.

View the Technical Documentation here.

A. Roguelike Dungeons

Dungeons

B. Caverns

Caverns

C. Mazes

Mazes

WIP

Please note that this resource is still in development and some key functionalities are still missing.

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