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Version 3.19.0 Release Candidate 1

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@LinkIsGrim LinkIsGrim released this 13 Jan 22:03
· 21 commits to release-3.19.0 since this release

Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Arsenal - Export Parent Class (#10503)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Common - Add setting for compass magnetic declination (#9761)
  • Expeditionary Forces Compatibility (#10524, #10602, #10604)
  • Explosives - Add AP mine with scripted medical damage (#10609)
  • Fastroping - Allow FRIES functionality for Planes (#10449)
  • Fire - Add fire damage to wrecks (#9962)
  • Hearing - Add Electronic Hearing Protection (#10476)
  • Interaction - Add "pass grenade" interaction (#10463)
  • Interaction - Add "open backpack" action (#10525)
  • Marking Laser - IR marking laser for aircraft (#7761)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • missile_AIM120 - Add, create Doppler seeker (#10021)
  • missile_AIM9 - Add, with IR seeking (#10022)
  • missile_manpad - add MANPADs and IR seeker (#10031)
  • missile_sam - Add Patriot and S400 (#10035)
  • Pike - Laser guided 40mm grenade (#6731)

FIXED:

  • Advanced Throwing - Fix multiple round grenades (#10492)
  • AtragMX - Fix AB zero calculation (#10431)
  • Ballistics - Fix ACE_408_Ball inheritance (#10515)
  • Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
  • Common - getDLC should return a number (#10621)
  • Compat GM - Remove ace_hearing hard dependency #10653
  • Compat RF - Remove fuel sources from fire trucks (#10602)
  • Compat SOG - Add timer to SOG claymore (#10546)
  • Compat SOG - Remove hard ace_hearing & ace_refuel dependencies (#10655)
  • Compat SPE - Remove ace_hearing hard dependency (#10652)
  • Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
  • Dragging - Fix clone showing in editor (#10535)
  • Dragging - Fix dead body weapon carrying (#10435)
  • Frag - Fix rapid explosion holdoff (#10446)
  • GForces - Fix arsenal stat condition (#10601)
  • Goggles - Notify restart req. for effects setting (#10398)
  • Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
  • Map Tools - Fix drawing straight lines (#10635)
  • Medical - Fix fullHeal not resetting occluded meds (#10569)
  • Medical AI - Add missing blood as an injury condition (#10537)
  • Medical Damage - Fix silent dependency on status (#10571)
  • Medical Engine - Fix unit instakill on vehicle explosion (#10542)
  • Medical Treatment - Add missing bools for creating litter (#10564)
  • Medical Treatment - Fix GET_FUNCTION macro (#10453)
  • Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
  • Overheating - Fix script error when checking spare barrel temp (#10624)
  • Refuel - Fix editor fuel sources (#10536)
  • Scopes - Add optic_DMS_weathered_Kir_F ACE3 values (#10488)
  • Scopes - No Zeroing from Secondary Sights (#10220)
  • Spectator - Fix "Side" RPT spam (#10464)
  • Vehicle Lock - Don't automatically lock UAVs (#10518)
  • Weapon Select - Fix selecting next grenade (#10494)

IMPROVED:

  • Advanced Throwing - Cleanup (#10495)
  • Aegis Compat - Add realistic names for basegame variants (#10370)
  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Add yes/no stat text, stat exists condition (#10559)
  • Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
  • Ballistics - Improve arsenal muzzle velocity stat (#10594)
  • Ballistics - Improve B_127x54_Ball values (#10487)
  • CSW - Use setMagazineTurretAmmo (#9912)
  • Common - Add entries to canDigSurfaces for GM Terrains (#10620)
  • Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
  • Common - Add FUNC(getItemReplacements) (#10413)
  • Common - Add getters for object being carried/dragged (#10570)
  • Common - Allow custom event name for status effects (#10473)
  • Common - Check extensions hash (#10144)
  • Common - Improve MarkerLocal (#10437)
  • Common - Improve file checking error messages (#10448)
  • Common - Use MagazineReloading event for reload mutex (#8432)
  • Common - Use canAdd for FUNC(addToInventory) (#9830)
  • Compat CUP Terrains - Add sitting compatibility (#10645)
  • Compat CUP Terrains - Add water sources (#10642)
  • Compat GM - Add Hearing Protection to missing headgear (#10631)
  • Compat RF - Add refuel to pickup (#10640)
  • Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
  • Compat SOG - Add water sources to M149 (#10615)
  • Compat SOG/SPE - Remove wound handler wrapper (#10545)
  • Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
  • Compat WS - Change realistic name wording for Stripe camos (#10592)
  • Compat WS - Update realistic names (#10568)
  • Cookoff - Add gradual ammo cook-off (#9779)
  • Cookoff - Remove animals from EH (#10513)
  • Explosives - Use EFUNC(common,canDig) (#10558)
  • Explosives - Use detonator icon for consolidated detonate actions (#10394)
  • Field Rations - Add eat/drink context action to magazines (#10461)
  • Field Rations - Add small grace period between consciousness losses (#10443)
  • Frag - Filter remote projectiles from Explosion EH (#10467)
  • Frag - Implement Arma v2.18 changes from #10157 (#10313)
  • General - Add private and remove some unused vars (#10371)
  • General - Optimize tracer status with getShotInfo (#9821)
  • General - Update miscellaneous to use 2.18 commands (#10404)
  • General - Use objectParent for vehicle detection (#10397)
  • Goggles - Add API to crack glasses (#10648)
  • Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
  • Hearing - Optimise explosion event handler (#10405)
  • Hearing - Use SlotItemChanged event (#10040)
  • Interaction - Define _actionParams (#10527)
  • Interact Menu - Use Draw2D EH for rendering (#10638)
  • Map - Use SlotItemChanged event (#9961)
  • Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
  • Markers - Optimise map marker timestamp filtering (#10414)
  • Medical - Add API for fully healing a unit (#10498)
  • Medical - Add API for getting IVs (#10553)
  • Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
  • Medical - Add API for getting unit wounds (#10544)
  • Medical - Add treatment & item to IV bag array (#10551, #10563)
  • Medical - Add medication dosage support & improve overdose (#10393)
  • Medical - Add support for custom IV flow rate (#10555)
  • Medical - Use HandleHeal instead of making Vanilla FAKs and Medikits unusable (#10401)
  • Medical GUI - Add medical menu tooltip for holster required (#10634)
  • Medical Treatment - Allow creating litter from classes (#10649)
  • Medical Treatment - Extract stitching & trauma code (#10543)
  • Medical Treatment - Return IV bags when applicable (#10407)
  • MicroDAGR - Select newly created WP in List (#10457)
  • Night Vision - Use slotItemChanged event (#9782)
  • Overheating - Improve getWeaponData by saving weapon config to variable (#10508)
  • Realistic Names - Add Contact/LDF support (#10597)
  • Refuel - Add refuel positions for CDLC maps (#10618)
  • Overpressure - Add editor range attribute for vehicles (#10411)
  • Sitting - Various improvements (#10644)
  • Spectator - Hide all UI elements when toggling UI (#10465)
  • Weapon Select - Use selectThrowable command (#9488)

CHANGED:

  • Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
  • Explosives - Allow negative dig offsets to always apply (#10547)
  • General - Disable cook-off for some drones (#10639)
  • Goggles - Add individual files for config classes (#10420)
  • Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
  • Medical Treatment - Change default adv. diagnose setting (#10548)
  • missile_hud - Move HUD feature from laser to new component (#10306)

SETTINGS:

  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Cargo - Add setting for Check Size interaction (#10425)
  • Common - Add setting for compass magnetic declination (#9761)
  • Field Rations - Add setting to disable in Zeus (#10462)
  • Goggles - Add draw overlay setting (#10484)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • Medical - Move treatment settings to a separate category (#10460)
  • Medical Treatment - Add Numerical Pulse setting (#10452)
  • Medical Treatment - Add setting for splints (#10458)
  • Medical Treatment - Add settings for morphine and adenosine use (#10450)
  • Medical Treatment - Add setting for trained medics to use their own items first (#10583)
  • Medical Treatment - Change default adv. diagnose setting (#10548)

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