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74 Pull requests merged by 40 people
-
Fix EntityMeta.spawned_or_despawned unsoundness
#19350 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_pbr (excluding meshlets).
#19365 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_ui.
#19393 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_gizmos.
#19394 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_core_pipeline (except two).
#19395 merged
May 27, 2025 -
Rename Timer::finished and Timer::paused to is_finished and is_paused
#19386 merged
May 27, 2025 -
Move
radial_gradients
example to UI testbed#19390 merged
May 27, 2025 -
Fix error in gradient shader
#19384 merged
May 27, 2025 -
Fix custom relations panics with parent/child relations
#19341 merged
May 27, 2025 -
Make light cascades and tonemapping luts pub
#19189 merged
May 27, 2025 -
box_shadow
example with adjustable settings#19345 merged
May 27, 2025 -
Remove
ArchetypeComponentId
andarchetype_component_access
#19143 merged
May 27, 2025 -
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform
#19305 merged
May 27, 2025 -
doc(render): fix incorrectly transposed view matrix docs
#19317 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_sprite.
#19392 merged
May 27, 2025 -
refactor(render): move WgpuWrapper into bevy_utils
#19303 merged
May 27, 2025 -
Add
insert_if_new
test for sparse set.#19387 merged
May 27, 2025 -
Remove Shader weak_handles from bevy_anti_aliasing.
#19391 merged
May 27, 2025 -
Small fixes for gradient docs
#19388 merged
May 26, 2025 -
Add missing doc comments for log_diagnostics_plugin
#19261 merged
May 26, 2025 -
Adding context menu example
#19245 merged
May 26, 2025 -
Constify
Val::resolve
andBorderRadius::resolve
#18595 merged
May 26, 2025 -
Move
cooldown
example instruction text according to example visual guidelines#19381 merged
May 26, 2025 -
Add missing docs for diagnostics.rs
#19264 merged
May 26, 2025 -
Update .entry() docs to show both insert-then-modify and modify-or-insert examples
#19327 merged
May 26, 2025 -
Enable state scoped entities by default
#19354 merged
May 26, 2025 -
tab_navigation
example improvements#19239 merged
May 26, 2025 -
Remove Shader weak_handles from bevy_render.
#19362 merged
May 26, 2025 -
Mention in .add_observer() docs that first parameter must be a Trigger
#19315 merged
May 26, 2025 -
Fix spawn tracking for spawn commands
#19351 merged
May 26, 2025 -
Allow unfocused window creation
#19237 merged
May 26, 2025 -
Fix a few typos in bevy_ecs docs
#19280 merged
May 26, 2025 -
Unpin nightly in CI
#19278 merged
May 26, 2025 -
Remove apostrophes in possessive its
#19244 merged
May 26, 2025 -
Add missing doc comments to system_information_diagnostics_plugin
#19267 merged
May 26, 2025 -
Clarify RenderLayers docs
#19241 merged
May 26, 2025 -
New cooldown example
#19234 merged
May 26, 2025 -
Make remove_reflect parameter names consistent between ReflectCommandExt and impl for EntityCommands
#19243 merged
May 26, 2025 -
Make sure that
serde_json::Map::into_values
exists#19229 merged
May 26, 2025 -
Add a Dir4 to resolve #17983
#19223 merged
May 26, 2025 -
Navigate through TabGroups in order.
#19218 merged
May 26, 2025 -
Fixed broken link in release content README.
#19375 merged
May 26, 2025 -
No schedule build pass overwrite if build settings do not change
auto_insert_apply_deferred
fromtrue
#19217 merged
May 26, 2025 -
Add WakeUp event to App
#19212 merged
May 26, 2025 -
Split
Camera.hdr
out into a new component#18873 merged
May 26, 2025 -
Explanation for the '2d shapes' example
#19211 merged
May 26, 2025 -
bevy_reflect: Split up the
std
module#18939 merged
May 26, 2025 -
Move trigger_screenshots to finish()
#19204 merged
May 26, 2025 -
Optional explicit compressed image format support
#19190 merged
May 26, 2025 -
don't filter dragged entity out of DragEnter events
#19179 merged
May 26, 2025 -
Added support for .wesl files to the regex pattern for examples
#19178 merged
May 26, 2025 -
Fix mismatched FogFalloff
#19174 merged
May 26, 2025 -
Add
AudioSinkPlayback::position
#19173 merged
May 26, 2025 -
Bump accesskit to 0.19 and accesskit_winit to 0.27
#19160 merged
May 26, 2025 -
Nonmax all rows
#19132 merged
May 26, 2025 -
Provide physical dimensions to wgpu
Device::create_texture_with_data
#19129 merged
May 26, 2025 -
Fix
AssetChanged
code documentation to mention thePostUpdate
schedule#19093 merged
May 26, 2025 -
Remove warning from Image::resize
#19116 merged
May 26, 2025 -
Derive
PartialEq
forImageSampler
#19105 merged
May 26, 2025 -
Reduce operations in
RayCast2d::circle_intersection_at
using cross product#19103 merged
May 26, 2025 -
viewport_node example: Remove main world image initialization
#19098 merged
May 26, 2025 -
Better macro errors for get_struct_fields
#17639 merged
May 26, 2025 -
separate border colors
#18682 merged
May 26, 2025 -
Make SystemChangeTick Clone
#18991 merged
May 26, 2025 -
Improve visibility of debug picking node
#18990 merged
May 26, 2025 -
Remove upcasting methods + Cleanup interned label code
#18984 merged
May 26, 2025 -
bevy_ecs: forward
type_id
inInfallibleSystemWrapper
#18931 merged
May 26, 2025 -
Added explicit dependencies for Arch Linux
#10386 merged
May 26, 2025 -
Fix BRP query failing when specifying missing/invalid components
#18871 merged
May 26, 2025 -
Allow access to font atlases
#18851 merged
May 26, 2025 -
Enable accessibility features for the button example
#18749 merged
May 26, 2025 -
Fix glTF importer wrongly ignoring sampler filters
#19118 merged
May 26, 2025 -
Register some types
#19361 merged
May 26, 2025 -
backport to 0.15: remove reliance on a trait solver bug
#19360 merged
May 25, 2025
14 Pull requests opened by 10 people
-
enable same state transitions
#19363 opened
May 25, 2025 -
do not require bevy_dev_tools for states example
#19364 opened
May 25, 2025 -
Core button widget
#19366 opened
May 25, 2025 -
Remove Shader weak_handles from bevy_pbr meshlets (with one exception).
#19368 opened
May 25, 2025 -
ecs systems type_id renamed to system_type
#19374 opened
May 26, 2025 -
Renamed BRP methods to be more hierarchical.
#19377 opened
May 26, 2025 -
Simplified `on_replace` and `on_despawn` relationship hooks.
#19378 opened
May 26, 2025 -
Return Result from image::resize
#19380 opened
May 26, 2025 -
2d Transforms
#19389 opened
May 26, 2025 -
More uninlined_format_args fixes
#19396 opened
May 27, 2025 -
Remove workaround for image resize warning
#19397 opened
May 27, 2025 -
Allow playing audio from a custom start position
#19400 opened
May 27, 2025 -
Loosen `add_state_scoped_event` trait bound.
#19401 opened
May 27, 2025 -
Minor refactoring of `box_shadow` example
#19404 opened
May 27, 2025
21 Issues closed by 4 people
-
Rename `Timer::paused` to `Timer::is_paused` and `Timer::finished` to `Timer::is_finished`
#19110 closed
May 27, 2025 -
`radial_gradients` example looks broken
#19385 closed
May 27, 2025 -
`gradients`, `radial_gradients`, `stacked_gradients` shaders fail to compile
#19383 closed
May 27, 2025 -
Having a custom relation and a parent/child relation at the same time causes panics on despawn
#18905 closed
May 27, 2025 -
Provide more guidance for PR-adopters in CONTRIBUTING
#12160 closed
May 27, 2025 -
Improve the `box_shadow` example
#19240 closed
May 27, 2025 -
Adding FocusIn and FocusOut as Event
#19367 closed
May 27, 2025 -
add unit test for sparse set components insertion mode
#19081 closed
May 27, 2025 -
Docs for ".entry()" in EntityCommands is confusing / incomplete
#16379 closed
May 26, 2025 -
Observe should state that `Trigger<_>` must be first arg
#13860 closed
May 26, 2025 -
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0)
#18874 closed
May 26, 2025 -
variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
#13390 closed
May 26, 2025 -
Add a Dir4
#17983 closed
May 26, 2025 -
Unintuitive Tab Navigation Order
#19156 closed
May 26, 2025 -
Update the `accesskit_winit` dependency for `bevy_winit` to `0.26`
#19040 closed
May 26, 2025 -
per edge border colors
#14773 closed
May 26, 2025 -
Debug picking is drawn at Z index 0
#18989 closed
May 26, 2025 -
BRP query fails when specifying missing/invalid components
#18869 closed
May 26, 2025 -
The UI Button example should support accessibility
#18760 closed
May 26, 2025 -
TonemappingTest.gltf is rendered with incorrect texture filtering
#19114 closed
May 26, 2025
11 Issues opened by 8 people
-
Implement `SystemCondition` for systems returning `Result<bool, BevyError>`
#19403 opened
May 27, 2025 -
Information about supported extensions in `ReflectAsset`
#19399 opened
May 27, 2025 -
Allow multiple `children!` in one bundle
#19398 opened
May 27, 2025 -
Cosmic text: provide API to measure text without drawing it.
#19382 opened
May 26, 2025 -
Test box shadow variations in a testbed example
#19379 opened
May 26, 2025 -
Return a Result from Image::resize
#19376 opened
May 26, 2025 -
Despawning an entity that has a relationship pair causes a crash on `Relationship::on_replace`
#19373 opened
May 26, 2025 -
Rename type_id method on systems to system_type
#19372 opened
May 26, 2025 -
Add tests for BRP
#19371 opened
May 26, 2025 -
Main branch fails to compile on Rust beta.
#19370 opened
May 26, 2025 -
Bevy Fails to Validate Cubemap Texture - Too many mipmap levels
#19369 opened
May 26, 2025
49 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Initial raytraced lighting progress (bevy_solari)
#19058 commented on
May 26, 2025 • 13 new comments -
Meshlet BVH Culling
#19318 commented on
May 27, 2025 • 5 new comments -
bevy_render: disable GpuPreprocessingSupport for GL backend
#19355 commented on
May 25, 2025 • 2 new comments -
Hot patching systems with subsecond
#19309 commented on
May 26, 2025 • 2 new comments -
Add MainPassResolutionOverride for DLSS
#18381 commented on
May 27, 2025 • 1 new comment -
Render assets diagnostics
#19311 commented on
May 25, 2025 • 1 new comment -
Add TilemapChunk rendering
#18866 commented on
May 25, 2025 • 0 new comments -
Fixing a crash when minimizing a window with custom viewport. (#16704)
#18916 commented on
May 27, 2025 • 0 new comments -
UI render graph setup refactor
#18983 commented on
May 26, 2025 • 0 new comments -
Add support for OpenType features in text (e.g. ligatures, smallcaps)
#19020 commented on
May 27, 2025 • 0 new comments -
Basic clipboard support
#19106 commented on
May 26, 2025 • 0 new comments -
Adjust texture filtering presets.
#19127 commented on
May 26, 2025 • 0 new comments -
Tilemap rendering
#19154 commented on
May 25, 2025 • 0 new comments -
Record render diagnostics for all engine passes
#19191 commented on
May 26, 2025 • 0 new comments -
Improve Bevy's double-precision story for third-party crates
#19194 commented on
May 26, 2025 • 0 new comments -
System param config
#19208 commented on
May 25, 2025 • 0 new comments -
A renderer implementation based on frame graph.
#19224 commented on
May 27, 2025 • 0 new comments -
Add frame_time graph to fps_overlay v2
#19277 commented on
May 27, 2025 • 0 new comments -
Add a despawn_children method to EntityWorldMut and EntityCommands
#19283 commented on
May 27, 2025 • 0 new comments -
Make `SubCameraView` into a new primitive shape
#19302 commented on
May 27, 2025 • 0 new comments -
Update add flake.nix example
#19321 commented on
May 27, 2025 • 0 new comments -
Add compiler_error!() description for error when multi_threaded feature is enabled but async_executor is not
#19334 commented on
May 26, 2025 • 0 new comments -
UI leaf node styling and scrollbars
#19344 commented on
May 26, 2025 • 0 new comments -
Adding interaction states for headless widgets. (ui only)
#19349 commented on
May 27, 2025 • 0 new comments -
Test threads in ci doc test
#19359 commented on
May 25, 2025 • 0 new comments -
Meshlet render incorrectly in deffered mode
#19316 commented on
May 25, 2025 • 0 new comments -
Shader source code is avalible for users
#19291 commented on
May 25, 2025 • 0 new comments -
Support .run_if() on observers
#14195 commented on
May 25, 2025 • 0 new comments -
Add state-driven entity disabling using a `EnabledInState` component
#19087 commented on
May 25, 2025 • 0 new comments -
"Always Strong" Asset Handles / Remove asset weak handles
#19024 commented on
May 25, 2025 • 0 new comments -
Entities spawned with `Disabled` do not render when `Disabled` is removed
#18981 commented on
May 26, 2025 • 0 new comments -
Mouse wheel scrolling values are not normalized, and vary largely depending on `MouseScrollUnit`
#5823 commented on
May 26, 2025 • 0 new comments -
Timer appears to be broken in headless setups
#19112 commented on
May 26, 2025 • 0 new comments -
Allow NonSend components
#2486 commented on
May 26, 2025 • 0 new comments -
Panics cannot be caught on iOS
#19109 commented on
May 26, 2025 • 0 new comments -
`Component` derive macro does not work with `#![feature(default_field_values)]` structs
#19325 commented on
May 26, 2025 • 0 new comments -
#[entities] should error when put on a enum variant
#19346 commented on
May 26, 2025 • 0 new comments -
🐢 Eliminate `!Send` resources by supporting `Send` and `!Send` `World` in the same binary
#17667 commented on
May 26, 2025 • 0 new comments -
🐢 Create inter-thread executor API
#18172 commented on
May 26, 2025 • 0 new comments -
Better entities tracking issue
#18719 commented on
May 26, 2025 • 0 new comments -
Crash occurs when attempting to minimize the window
#19162 commented on
May 27, 2025 • 0 new comments -
Extreme Bloom on non-emissive dark surface. WebGl2 & Linux only
#14288 commented on
May 27, 2025 • 0 new comments -
Update clipping rects in `ui_layout_system`
#16732 commented on
May 26, 2025 • 0 new comments -
generic component propagation
#17575 commented on
May 27, 2025 • 0 new comments -
Unrequire `VisibilityClass` from `Node`
#17918 commented on
May 26, 2025 • 0 new comments -
`Val::resolve` scale factor support
#18164 commented on
May 26, 2025 • 0 new comments -
Use `ThinColumn` in `ComponentSparseSet`
#18245 commented on
May 26, 2025 • 0 new comments -
Make TAA non-experimental, fixes
#18349 commented on
May 27, 2025 • 0 new comments -
add 2d_on_ui example
#18513 commented on
May 27, 2025 • 0 new comments