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Java applets that apply concepts of object oriented programming to a visualization of the game of pong πŸ“

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Pong-in-Java πŸ“

Java applets that apply concepts of object oriented programming to visualization of the game of pong

Demonstration of Pong 1:

  • Pong1 was necessary because it served as the framework for what became Pong2.
  • In Pong1 I introduced an arraylist to store Ball objects which contain the physics, size, and color of every ball.
  • The applet paints each ball, then repaints each ball after applying phsyics and random colors

Demonstration of Pong 2:

  • Created paddle and player classes to handle game functionality.
  • Implemented keylisteners to allow for user input
  • Refresh rate had to be limited due to poor optimization

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