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GameSave MacCatalyst xcode26.0 b2

Alex Soto edited this page Jun 24, 2025 · 1 revision

#GameSave.framework

diff -ruN /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h
--- /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h	2025-05-23 07:23:30
+++ /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h	2025-06-10 21:40:58
@@ -46,12 +46,12 @@
 };
 
 API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.Version instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.Version instead");
 /// A representation of a version of the directory.
 ///
 /// Used to describe the conflicted or local versions of a directory in case there are conflicts.
 API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.Version instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.Version instead");
 @interface GSSyncedDirectoryVersion: NSObject
 /// `YES` if the directory version is local; otherwise `NO`.
 @property (readonly) BOOL isLocal;
@@ -69,7 +69,7 @@
 @end
 
 API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory.State instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory.State instead");
 /// Represents the state and its associated properties of the directory
 ///
 /// Use the ``state`` property to determine the validity of the other properties
@@ -85,7 +85,7 @@
 /// If you're implementing your own conflict resolution,
 /// read all of the conflicting versions,
 /// and modify one of them to incorporate the state and changes from the others.
-/// Then call ``GSSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
+/// Then call ``GSGameSaveSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
 ///
 /// This property's value is `nil` unless the state is `GSSyncStateConflicted`.
 @property (readonly, nullable) NSArray<GSSyncedDirectoryVersion *> *conflictedVersions;
@@ -98,7 +98,7 @@
 @end
 
 API_AVAILABLE(macos(26.0), ios(26.0), visionos(26.0)) API_UNAVAILABLE(watchos, tvos)
-NS_SWIFT_UNAVAILABLE("Use GameSyncedDirectory instead");
+NS_SWIFT_UNAVAILABLE("Use GameSaveSyncedDirectory instead");
 /// A cloud-synced directory for game-save data.
 ///
 /// To get an instance of the directory,
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