Skip to content

enginooby-academics/unity-design-patterns-in-depth

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Outline

To learn design patterns in a systematic way, we need a consistent format to present them. For each pattern, there are:

  • Abstraction: define the pattern in high concept based on its classification, intent & motivation.
  • Skeleton: structure or template for design pattern implementation.
  • Case studies: each propose a specific feature which can make use of the according design pattern. For each case study, we have:
    • Naive implementation: approach the proposed case study without using design pattern for comparative purposes.
    • Base implementation: basic and generic implementation of the design pattern. This implementation is not dependent on C# or Unity specific features, which means it can be easily transformed into any other OOP programming languages, in any tools (libraries/frameworks/engines).
    • C# implementation: implementations dependent on C#-specific features (e.g. implement Observer Pattern using C# Action).
    • Unity implementation: implementations dependent on Unity-specific features (e.g. implement Observer Pattern using UnityEvent).
    • _Shared: folder containing common base scripts, assets for all naive approaches and implementations.
  • Applications: where and how the design pattern is used in Unity engine (e.g. Observer Pattern is used in UI EventSystem).
pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy