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Description
We should probably rename all the position_<axis>
properties to offsets since that's where the WorldObject
is placed and does not indicate the buffer data, ex. positions geometry.
realized when doing #498 that this can get confusing
Maybe have:
class Graphic
@offset.setter
def offset(self, offset: tuple[float, float, float]):
x, y, z = offset
self.world_object.world.x = x
...
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