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very easy to implement this: pygfx/wgpu-py#670
In ImguiFigure._render()
:
def _render(self, draw=False):
- super()._render(draw)
+ if self.show_fps:
+ with self._stats:
+ super()._render(draw)
self.imgui_renderer.render()
self.canvas.request_draw()
Until then this actually works using latest wgpu@main:
from wgpu.utils.imgui import Stats
stats = Stats(figure.renderer.device, figure.canvas)
figure.add_animations(stats.start, pre_render=True, post_render=False)
figure.add_animations(stats.stop, pre_render=False, post_render=True)
figure.show()
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