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Command PhaseScriptExecution failed with a nonzero exit codeΒ #171987

@MrTolaMan

Description

@MrTolaMan

Steps to reproduce

❗ Issue: Command PhaseScriptExecution failed with a nonzero exit code

πŸ”¨ Project Summary:

  • Flutter project: eds_app
  • Target platform: iOS (device)
  • Xcode version: 16.4 (16F6)
  • CocoaPods used: arch -x86_64 pod install --repo-update
  • Using Rosetta Terminal for M4 compatibility

βœ… Actions Taken:

  • flutter clean, flutter pub get, arch -x86_64 pod install, and flutter build ios --no-codesign
  • Rosetta terminal used throughout
  • Manual changes made in Xcode (Build Phases, Embed Flutter Frameworks, Base Configuration)
  • Verified existence of Generated.xcconfig
  • Verified .xcworkspace is being used to open in Xcode
  • Deleted and reinstalled Xcode from the App Store
  • Cleaned Derived Data and rebuilt Pods
  • Added missing scripts (e.g. Embed Flutter Frameworks)
  • Re-installed Firebase and other dependencies

⚠️ Error (Final and Persistent):

Command PhaseScriptExecution failed with a nonzero exit code  
/Users/evans/Documents/eds_app/build/ios/Release-iphoneos/App.framework: (l)stat: No such file or directory

πŸ’­ Request:

I am requesting help from GitHub and Flutter team. If needed, I am fully open to deleting the entire ios/ directory and regenerating the platform folder from scratch.

Here is my Repo https://github.com/MrTolaMan/Command-PhaseScriptExecution-failed-with-a-nonzero-exit-code

System:

  • macOS on M4 MacBook Air
  • Rosetta Terminal used
  • Flutter stable channel

πŸ™ Thank you!

Expected results

I expected my iOS app to build successfully from the command:
flutter build ios --no-codesign
Specifically, I expected: The iOS build process to complete without errors.
No "Command PhaseScriptExecution failed with a nonzero exit code" errors.
All build artifacts (like App.framework, Generated.xcconfig, and Pods-Runner-frameworks.sh) to be generated properly.
Successful pod installation and Runner.xcworkspace to build and launch from Xcode.
Visual Studio Code and Xcode to reflect a clean, working iOS build environment with no missing files or red references.
A debug or release .ipa output that can be tested on physical devices.

Actual results

I expected my iOS app to build successfully from the command:
flutter build ios --no-codesign
Specifically, I expected:
The iOS build process to complete without errors.
No "Command PhaseScriptExecution failed with a nonzero exit code" errors.
All build artifacts (like App.framework, Generated.xcconfig, and Pods-Runner-frameworks.sh) to be generated properly.
Successful pod installation and Runner.xcworkspace to build and launch from Xcode.
Visual Studio Code and Xcode to reflect a clean, working iOS build environment with no missing files or red references.
A debug or release .ipa output that can be tested on physical devices.

Code sample

Code sample
[import 'package:flutter/material.dart';
import 'package:firebase_core/firebase_core.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp(); // πŸ”₯ Triggers build issues
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Firebase Test',
      home: Scaffold(
        appBar: AppBar(title: const Text('Test App')),
        body: const Center(child: Text('Firebase Init Test')),
      ),
    );
  }
}

pub spec
dependencies:
flutter:
sdk: flutter
firebase_core: ^3.15.1
firebase_auth: ^5.6.2
cloud_firestore: ^5.6.11

Screenshots or Video

Screenshots / Video demonstration

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Logs

Logs
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Flutter Doctor output

Doctor output
[[βœ“] Flutter (Channel stable, 3.32.5, on macOS 15.5 24F74 darwin-arm64 (Rosetta),
    locale en-US) [1,110ms]
    β€’ Flutter version 3.32.5 on channel stable at
      /opt/homebrew/Caskroom/flutter/3.32.5/flutter
    β€’ Upstream repository https://github.com/flutter/flutter.git
    β€’ Framework revision fcf2c11572 (2 weeks ago), 2025-06-24 11:44:07 -0700
    β€’ Engine revision dd93de6fb1
    β€’ Dart version 3.8.1
    β€’ DevTools version 2.45.1

[βœ“] Android toolchain - develop for Android devices (Android SDK version 36.0.0)
    [4.6s]
    β€’ Android SDK at /Users/evans/Library/Android/sdk
    β€’ Platform android-36, build-tools 36.0.0
    β€’ Java binary at: /Applications/Android
      Studio.app/Contents/jbr/Contents/Home/bin/java
      This is the JDK bundled with the latest Android Studio installation on
      this machine.
      To manually set the JDK path, use: `flutter config
      --jdk-dir="path/to/jdk"`.
    β€’ Java version OpenJDK Runtime Environment (build 21.0.6+-13391695-b895.109)
    β€’ All Android licenses accepted.

[βœ“] Xcode - develop for iOS and macOS (Xcode 16.4) [1,394ms]
    β€’ Xcode at /Applications/Xcode.app/Contents/Developer
    β€’ Build 16F6
    β€’ CocoaPods version 1.16.2

[βœ“] Chrome - develop for the web [8ms]
    β€’ Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[βœ“] Android Studio (version 2025.1) [8ms]
    β€’ Android Studio at /Applications/Android Studio.app/Contents
    β€’ Flutter plugin can be installed from:
      πŸ”¨ https://plugins.jetbrains.com/plugin/9212-flutter
    β€’ Dart plugin can be installed from:
      πŸ”¨ https://plugins.jetbrains.com/plugin/6351-dart
    β€’ Java version OpenJDK Runtime Environment (build 21.0.6+-13391695-b895.109)

[βœ“] VS Code (version 1.101.2) [7ms]
    β€’ VS Code at /Applications/Visual Studio Code.app/Contents
    β€’ Flutter extension version 3.114.0

[βœ“] Connected device (2 available) [32.7s]    
    β€’ macOS (desktop) β€’ macos  β€’ darwin-arm64   β€’ macOS 15.5 24F74 darwin-arm64
      (Rosetta)
    β€’ Chrome (web)    β€’ chrome β€’ web-javascript β€’ Google Chrome 138.0.7204.101

[βœ“] Network resources [605ms]
    β€’ All expected network resources are available.

β€’ No issues found!
]

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