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DrawBackGround:通过将 HPEN 和 HBRUSH 作为静态变量提前创建,避免在每次绘制时都重复创建和删除,减少了资源开销。
DrawTetris:将 SelectObject 提前在循环外部进行,避免了在每次绘制方块时都进行多次调用,从而优化了性能。
checkTetris:减少了冗余的逻辑判断,并且把一部分循环优化成条件判断的形式
InitGame:对初始化流程进行了分解,使每个操作更加独立。
setLevel:使用宏和常量来代替,增加代码的可配置性和可读性。