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Add content for lightyear library (rust-gamedev#1484)
Co-authored-by: Charles Bournhonesque <cbournhonesque@snapchat.com> Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
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content/news/050/index.md

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## Library Updates
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### [Lightyear 0.13][lightyear_website]
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[lightyear_website] is a comprehensive networking library for bevy to make multiplayer games.
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It comes with multiple types of transports (WebTransport, WebSocket, UDP, etc.)
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and supports replication techniques like client-side prediction, server interpolation, interest management and more!
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Check out the [examples][lightyear_examples]!
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The latest release, [0.13][lightyear_release], brings two big new features:
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- **Steam support**: you can now use the Steamworks SDK as your transport layer, which lets you use the Valve network!
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Note that lightyear supports running multiple transports in parallel, so it's possible to have cross-play between steam and non-steam users.
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- **Listen-server mode**: it is not possible to run a server and a client in the same process/bevy app.
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This is can be useful to avoid the costs of a dedicated server, or to have a similar codebase between singleplayer and multiplayer.
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[Example (with 300ms of latency)](https://github.com/cBournhonesque/lightyear/assets/8112632/ee547c32-1f14-4bdc-9e6d-67f900af84d0)
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[lightyear_website]: https://github.com/cBournhonesque/lightyear
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[lightyear_release]: https://github.com/cBournhonesque/lightyear/releases/tag/0.13.0
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[lightyear_examples]: https://github.com/cBournhonesque/lightyear/tree/main/examples
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## Popular Workgroup Issues in GitHub
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<!-- Up to 10 links to interesting issues -->

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