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Unity Render Streaming

unity 2019.3

Unity Render Streaming is a solution that provides Unity's high quality rendering abilities via browser. It's designed to meet the needs of tasks like viewing car configurators or architectural models on mobile devices.
This solution's streaming technology takes advantage of WebRTC, and developers can even use the WebRTC package to create their own unique solutions.

This repository manages 1 package and 2 templates. Details can be found in the README.md for each package.

Branch

Branch Status
release/2.0.1 Stable
develop In development

Operating Environment

This solution is compatible with Unity 2019.3.

Platform Graphics API Hardware Encoder Software Encoder
Windows x64 DirectX11 ✅ (Require NVIDIA Graphics card)
Windows x64 DirectX12
Windows x64 OpenGL
Windows x64 Vulkan
Linux x64 OpenGL ✅ (Require NVIDIA Graphics card)
Linux x64 Vulkan
MacOS OpenGL
MacOS Metal

Supported Browsers

Browser support depends on the status of each browser's WebRTC support.

  • Desktop Chrome
  • Desktop Firefox
  • Desktop Safari
  • Desktop Microsoft Edge (Chrominium-based)
  • Android Chrome
  • iOS Safari

License

Package Structure

<root>
├── com.unity.renderstreaming
│   ├── Documentation~
│   ├── Editor
│   └── Samples~
├── com.unity.template.renderstreaming-hd
│   ├── Assets
│   │   ├── Plugins
│   │   ├── Scenes
│   │   ├── Scripts
│   │   └── Tests
│   ├── Packages
│   └── ProjectSettings
├── com.unity.template.renderstreaming-rtx
│   ├── Assets
│   │   ├── Plugins
│   │   ├── Scenes
│   │   ├── Scripts
│   │   └── Tests
│   ├── Packages
│   └── ProjectSettings
├── EmptyProjectForTest~
├── RenderStreamingSampleSrc~
|   ├── RS_HDRPSampleSrc_1.x
│   └── RS_URPSampleSrc_1.x
└── WebApp
    ├── public
    ├── src
    └── test

Roadmap

Version Focus
1.0 - First release
1.1 - Upgrade HDRP version 5.16
1.2 - Unity 2019.3 support
2.0 - Multi camera
- DirectX12 (DXR) Support
2.1 - Unity 2020.1 support
- Bitrate control sample

FAQ

Read this page and Unity Forum

Contributors

About

Streaming server for Unity

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Languages

  • C# 46.5%
  • ShaderLab 23.5%
  • JavaScript 12.5%
  • TypeScript 6.2%
  • Mathematica 5.9%
  • HLSL 3.6%
  • Other 1.8%
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