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N15: Articles on WGPU, Winit, Pixels, ECS (rust-gamedev#329)
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content/posts/newsletter-015/index.md

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@@ -180,6 +180,26 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels
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[@nyxtom] published several articles on game
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development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
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- [ECS in Rust](https://nyxtom.dev/2020/10/06/ecs-in-rust/) -
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written as a high level introduction to entity component systems and
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using the [hecs] crate.
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- [Winit and Pixels](https://nyxtom.dev/2020/10/07/winit-rust/) -
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introduces cross platform window management/event loops and provides a
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tutorial for writing simple pixel graphics and 2d game development using
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the [pixels] crate (based on WGPU).
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- [Framebuffers, WGPU and Rust](https://nyxtom.dev/2020/10/08/framebuffers/) -
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an in depth analysis of high level graphics terminology and a full length
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tutorial for setting up the api and clearing the screen with WGPU.
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[@nyxtom]: https://twitter.com/nyxtom
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[hecs]: https://github.com/Ralith/hecs
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[pixels]: https://github.com/parasyte/pixels
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### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]
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[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that

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