Exposing the native OpenGL ID (issue ##1468) #1736
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Issue description
This change exposes the native OpenGL buffer ID via a virtual method in BufferContext. It allows external tools and libraries to interoperate with GPU buffers without copying data between system memory and GPU memory
( Issue #1468 )
Solution description
This PR adds a new method virtual uint64_t get_native_id() const override; to the BufferContext class which returns the contents of the _index member cast to a uint64_t. The method provides direct access to the native OpenGL buffer ID, enabling efficient interoperability with external libraries like CUDA, TensorFlow, and PyTorch. The implementation adheres to Panda3D's existing design patterns and coding style.
Checklist
I have done my best to ensure that…