Skip to content

rp45/ScriptableRenderLoop

 
 

Repository files navigation

Unity Scriptable Render Loop testbed

NOTE: this is a testbed for a Unity feature that has not shipped yet! The project does not work with any public Unity version, and things in it might and will be broken.

"Scriptable Render Loops" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a new modern built-in rendering loop with it. For now you can look around if you're really curious, but like said above, this is not useful for any public Unity version yet.

There's a more detailed overview document here: ScriptableRenderLoop google doc

Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.

For Unity 5.6 beta users

  • Unity 5.6 beta 1, 2 and 3 should use an older revision of this project, tagged unity-5.6.0b1 (commit acc230b on 2016 Nov 23). "BasicRenderLoopScene" scene is the basic example, with the scriptable render loop defaulting to off; enable it by enabling the component on the camera. All the other scenes may or might not work. Use of Windows/DX11 is preferred.

About

Scriptable Render Loop

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 66.1%
  • HLSL 25.5%
  • GLSL 8.2%
  • C 0.2%
pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy