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N22: Add rg3d (rust-gamedev#668)
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content/news/022/index.md

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[rustcraft]: https://github.com/dskart/rustcraft
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### [rg3d]
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![rg3d](rg3d_terrain.jpg)
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[rg3d] ([Discord][rg3d_discord], [Twitter][rg3d_twitter]) is a game engine that
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aims to be easy to use and provide a large set of out-of-box features. Some of
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the recent engine updates:
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- Initial 2D support (with lighting and physics)
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- Multi-layer terrains ([check this video][rg3d_terrain_reddit])
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- Load balancer for texture uploader
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- Customizable vertex format
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- Instanced rendering fixes
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- Menu items now can work without backing Menu widget
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- Shadows fix for spotlights
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- Selection improvements for Tree widget
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- Continuous integration
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- Basic Framework that hides engine initialization and game loop
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- Performance improvements
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- "Save" mode for FileSelector and FileBrowser widgets
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- Various bug fixes and small improvements.
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rusty-editor updates:
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- Context menu for world outliner items
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- Terrain editor
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- Grid snapping for Move interaction mode
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- Fixes for Move interaction mode in case of compex hierarchies
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- Continuous integration
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- Settings window refactoring + improvements
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- Box selection mode bug fixes
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[rg3d]: https://github.com/mrDIMAS/rg3d
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[rg3d_discord]: https://discord.gg/xENF5Uh
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[rg3d_twitter]: https://twitter.com/DmitryNStepanov
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[rg3d_terrain_reddit]: https://www.reddit.com/r/rust/comments/nlnfdb/timelapse_of_terrain_editing_in_rustyeditor_which/
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## Learning Material Updates
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### [Voxel Engine with Rust and wgpu-rs][voxel_engine_video]

content/news/022/rg3d_terrain.jpg

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