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walcht/README.md

I enjoy computer graphics and game development. I enjoy jumping into other less-familiar programming fields too. I occasionally write detailed tutorials on some computer graphics topics (I genuinely try to finish these guides/tutorials whenever free time is available). I am unarguably the biggest fun of the KISS principle (Keep It Super Simple). I have a particular dislike for bloated software that takes ages to load, slow down my old ThinkPad laptop, and swallow all of its ram.

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  1. com.walcht.ctvisualizer com.walcht.ctvisualizer Public

    High performance, out-of-core CT/MRI volume visualizer for very large datasets using the Unity game engine

    C# 1

  2. TextureSubPlugin TextureSubPlugin Public

    Unity low-level native plugin for uploading data to chunks of a 2D/3D Texture on the GPU

    C++ 2

  3. neovim-unity neovim-unity Public

    [Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine

    Lua 97 3

  4. UnitySpawnEditor UnitySpawnEditor Public

    Unity custom editor script for editing spawn\waypoints positions

    C# 2 1

  5. ezQuadcopter ezQuadcopter Public

    A well-documented and versatile quadcopter flight controller code to implement using Arduino\ESP32 microcontrollers.

    C++ 15 7

  6. fancy-pathfinder fancy-pathfinder Public

    Visualize, benchmark and play with different pathfinding algorithms in a highly customizale grid.

    C++

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