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(+3)

Are there any published adventures you'd recommend that fit the vibe of His Majesty the Worm?

(1 edit) (+2)

It provides a wonderfully complete and easy to use set of tools to generate a unique dungeon and its denizens. I haven't had to pair it with any adventures, rather I supplement the content therein with Skerples "the monster overhaul"

(+1)

Skerp’s Monster Overhaul for sure is one of those resources you can like, convert on the fly from OSR to His Majesty the Worm with a little squinting and the guidelines for conversion! I use it almost every session while running it.

(+2)

So, the big piece of advice is: Create an Underworld by using all the modules you like and then smashing them together. This is the big brain way to create a megadungeon.

I ran Snow’s Sun King’s Palace in my games.

I cobbled together a Zelda-esque game using Silent Titans.

I ran Dolmenwood.

Lastly and most importantly, here’s a great introductory dungeon to pair with the adventure in the book by the incomparable Ty Pitre of Mindstorm Press: House of the Revelers

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