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It felt like the journey was more rewarding than the victory by the end. I think that makes it a good game?

I really want an "escape the box" secondary ending.

Oh, that is so true, the game is extremely satisfying. Such a simple design leads to a nice and pleasant to complete sequence of motions. Looking through the code there is just one ending counter that is triggered by the cheese. It would be cool to see some expansion of this idea, though

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