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(4 edits)

thanks! I had to recreate a bunch of different copies of the " main" dungeon layout to make it work. Basically identically copies depending on choices or to move forward thru the story. It was kind of tedious but made it work. So hidden in the "fight" choice for example is a door that led to another copy of the main dungeon room but in that copy the enemy character was dead so the hero could proceed. If that makes sense. I blocked the hero from backtracking by having a dead body there. Kind of made things easier so no back tracking.

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