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(+2)

Hey, this looks promising. I look forward for a release of the Engine i would like to use it to make a RTS later on.

Some suggestion, Zooming would very helpful i use a 4k Monitor and its hard to read and identify, GUI should be also Flexible for future it would be very handy.

I Like you Graphics looks somewhat clean/polished Art for that kind of Demo. 

Thanks for the input and kind words.

Indeed right now the gui and display is not super responsive and is intended to a 1080p resolution (which is kinda dated).

For rts I think it is important to keep a fixed game screen resolution so that having a bigger monitor does not result in unfair advantage by making more information visible on one screen.

But zooming in should still be an option.

Right now you see four time more area on your 4k screen compared to mine which indeed result in everything being very hard to tell appart.

There will probably be a complete rework of the UI at some point since I am still getting into Godot I am making rooky design mistakes.

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