First time I've left a review on itch.io. As a relatively new GM looking to introduce my mates to TTRPGs, Escape from Dino Island appealed to me because it was rules-light, it's based on PBTA which I like for being fiction-first, and it's a one-shot so there wasn't too much of a commitment. And dinosaurs was a neat theme that everyone was familar with.
There wasn't much GM-specific advice (that I had to seek elsewhere), but I did find the various tables, oracles and suggestions for locations and dinosaurs to be helpful from a creativity/imagination standpoint. But there was still some doubts about whether my group would 'get' tabletop RPGs. We played board games already but that is highly structured with clear goals and tactile components to interact with. What if it all ends up awkward and my mind goes blank when asked to improvise?
Turns out my fears were unfounded. Me and three of my friends had an absolute blast and the whole improvising thing felt surprisingly natural. We were in fits of laughter as my friends role-played an incompetent doctor with a penchant for karaoke, an ex-CEO turned soldier looking to start a business selling dinosaur meat, and a 9-year old girl intent on keeping her newly-hatched baby dinosaur alive at all costs.
Highly recommended.