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Thanks! I'm not sure I understand the question, in the example project the sprites also have a size of 16 pixels

oh yeah? then never mind. in the example project they looked bigger than 16. perhaps Godot can scale them without quality lose?
i am using c to make the game, so no enigne.
in any case, great pack, keep up the good work.

Yes in Godot you can change their scale, but also use a camera2D which allows you to zoom in a scene, which is the most practical solution in my opinion.

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