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DanPanzerKunst PixeL

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A member registered Jul 16, 2022 · View creator page →

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Wow, only 21 days, they did a lot of work in such a short time =O! Yes, indeed, the third boss was very difficult :D but it was fine. I hope they can continue developing their game in the future and release it for sale!

Thank you very much for your comment, and I'm glad you enjoyed the game and the fights! Yes, that's right, we wanted the video game to have a Mega Man style and also combine it with a bit of Sonic move style =). Have an excellent day ^_^!

Your game is really entertaining. You've taken care of every detail, from an intro to explain the story of the game with different scenes, a difficulty selector, and also the ability to change your character's appearance. The main mechanic is excelent and fits really well with the theme of the JAM (it's in my top of the most interesting ones). The game is like a shoot 'em up combined with Souls, and I really like the idea of having to manage the 'stamina' bar and recharge it in different centers where you also have to be careful so the boss doesn’t destroy it. The bosses have a great variety of mechanics, and I admire that you were able to do it in 3D, which must be very complex to create in just one month. I couldn't defeat the 3rd boss xD it was too hard for me hahaha. Have you tried doing a no-hit run? That must be a big challenge. Congratulations and have a great day!

Really, thank you so much for your great comment, it means a lot to us as it has been a lot of work to make the video game. Thank you for encouraging us to keep developing the game, it would be great to be able to do it ^_^!! Yes, I will try your game of course!!

Thank you very much for playing our video game! I hope you enjoyed it ^_^

Yeahhh, that was the idea of the game: to make it have Sonic's Spin but in a Megaman-style game. Thanks for playing! Have a great day ^_^

Thank you for your comment!! I’m glad your experience with the game was totally satisfying =) It really took a lot of work T_T so comments like yours are always amazing to keep going. It's awesome that you liked the gameplay with the spin and enjoyed the bosses with the retro pixel art heheh. Thank you so much, really!

Thanks for playing!! I'm happy you enjoyed some aspects of the game! Yes, the character moves really fast, the idea was for the player to feel a great sense of speed, and even when trying to stop, to feel that force. We’ll take note of your experience to see if we can make a new balance in that aspect in the future. Thank you sooo much for your perspective and feedback!

Hihihi, Yesyes exactly, Sonic with his spin and Mega Man X with the big bosses were one of the sources of inspiration for this game, especially the character of Zero, who is awesome) If you reach the end of the game, there’s actually a little surprise. Thanks for playing and leaving your comment!

Omg you know so many things, it's awesome, you have really good taste in video games ^_^

Gracias por el apoyo y tu disposición a probar el juego como siempre :)))))))))))))))))))))))))))))))))))))))!!

Gracias por el apoyo y probar el juego como siempre!!

Ohhh, you know Zero Ranger and Void Stranger, they are really awesome! Ikaruga was also a very innovative game, I’ve always loved Suzuki’s art! I recommend Sin and Punishment, which features the same artist and is also from the company Treasure. Anyway, you’re a great artist!! Greetings and have a great day!!

Thank you very much for your comment ^__^, and I'm glad you enjoyed the game! I also tried your game, and it's really good. I left a great comment on your page. Great boss design! Greetings!!

I’m a big fan of shmups, and I must congratulate you on this masterpiece. Incredible video game, the main mechanic feels fresh and very addictive, offering skilled players the chance to defeat bosses in a very effective and fun way. The final encounters are truly mind-blowing and very challenging, but they allow the player to use all the resources of the game. The wide variety of enemies, designs, and attack patterns are brilliant, and the protagonist’s ship hitbox is extremely precise, always feeling fair. I really liked the elegance with which the text is presented, it’s a very beautiful pixel art. Do you know System Erasure, creators of Void Stranger and Zero Ranger? Oplero’s style reminds me a lot of the works of this studio, and it feels great. I hope you can continue developing the game!!! Best Regards!!

Excellent game and very well made! Very fun. The bosses feel very different from each other, each with unique abilities, and they also have great artistic designs! The landscapes are also amazing and complement the game's theme well.

The shooting and the dash feel really good when you control them.

It's a game with high difficulty; it's the Souls of this Jam in terms of difficulty for my taste :D hehehe, but that makes it even more interesting.

It was a great idea to be able to practice the character's abilities inside the house and then have to choose the boss on the wall.

Very addictive! I hope you can continue developing it. Have a Good day!!!!

The visual art seemed really good ! The light effects are awesome, and the way the cameras are used to show the bosses and the environment is really great. Also, the fact that the bosses had a small introduction before the fight was really cool, great work.

The esoteric concept with the transmutation circles? (I'm not sure if that's how it's called?) was very interesting.

The second boss was quite hard to beat, in fact, I was trying for several minutes xD I even took a screenshot when I finally beat it xD have a good day!



Hiihihhihi, I read that the game wasn't finished, but I tried it anyway. I think you had a great idea to develop! I hope you can continue your project in the future. I wishhh you luck!

Don't worry, the difficulty is great, it adds a lot of style to the game. It keeps the tension high as you're trying to do many things at once (multitasking) – dodging attacks, trying to fish, or trying to attack and dodge at the same time, etc. :D!!! Thanks!

I really liked the second boss, it's very interesting how you made it so it can watch you through the window (it feels creepy), break the glass with its attack, and how the whole environment shakes. I liked the weapon's character mechanic, you have to find the perfect timing to strike. The first boss was fun, especially how the sign transformed into an enemy. Have a good day.

This game is really fun, I really liked the fishing system it has, very interesting and different from anything I've tried. I was surprised when the first boss appeared, I didn't expect a sea monster to show up after the tutorial taught me how to fish, it was awesome. The difficulty is great because the boss becomes increasingly harder to defeat, having to dodge the boss's attacks while trying to shoot it and also having to fish in between adds a lot of dynamism to the game. The second boss beat me xD, and it was also really interesting because it felt like I was playing a shoot 'em up, dodging all the attacks and trying to deal damage. I hope to beat it on my next attempt. One of the most fun gameplay systems in the JAM. Greetings!

Yes, that’s exactly how I felt! The randomness feels really good!!

I really liked the strategic component of having to learn the mechanics of the bosses to know the precise moment to attack (at the beginning, I tried to go fast and died many times xD). It's a hard game since you only have one life, but it's fun. The bosses' attacks are varied and interesting, and the fact that the enemies appear in a random order adds a lot of variability to the game. I really liked the music; it reminds me of some RPGs I've played during the moments when you have to fight! Greetings!!!!

Thank you for your comment, and I'm glad you enjoyed the game! I played your video game too, it's amazing! Your art is fantastic. I left a comment on your wall , Great theme of the ouroboros and how you developed it. I wish you luck in this JAM!

Omg, Favorite game I've played  in the JAM until now, I really loved your pixel art, the light effects in the areas, the colors, it's fantastic, congratulations. The idea of how you present the mechanics with a small level is excellent. The mechanic of eating things and doing a spin always feels and shooting the weapons always feels fun.   Also, I really like the theme of the ouroboros, it has great mysteries behind, and the logo of your game looks amazing.

Greetings and congratulations!

I really liked that the bosses had a small prior level to get used to the mechanics. The cartoon style feels really good, and the environments as well. I especially liked the second level with gears and mechanical things! The second boss killed me xD! Hahah

What program do you use to create this style? Cheers!!!

Thank you for the comment and for trying the game. Yesssssss!!! The idea was that you could find a more effective way to beat the bosses if the player has a lot of skill ( like in your case). But if the player didn’t have much experience, they could still enjoy trying. Finding a perfect balance (something really hard to achieve, haha).

If you finish the game, something 'special' will appear at the end and it could enhance your gaming experience! Thanks for playing^__^

Thank you so much for the response. I tried playing the game on another computer, and the same thing happened to me. In the third level, where the stage is bigger and I had to climb a lot, the camera didn’t follow me when I tried to reach the ground again (I couldn’t see what was going on down there).
What I did was take the browser out of fullscreen, and it worked. (I've attached some photos below to show my experience.) but at least it worked for me!  Anyway, I’ll ask my friend who knows about programming, maybe they’ll have a better solution.

When you finish the game something special happend in the end :D so if you want to try again in future, you are welcome! :D:D:D!

My photos:
1) Problem = with  browser full size( i cant see below):

2) How do I solve : browser minimize size ( i can see below)


Thank you so much for your comment ^__^ I'm glad you liked the game and appreciated the intro!! The controls were thanks to a great programmer, Gnox, and the music to the amazing Berukkula. Have a great day!! I hope to try your game soon.

Hello everyone, I hope you have an excellent experience playing Spin Overload!! Thank you so much for playing! ^_____^!!!

Hello! Thank you so much for trying the game! I'm really sorry about the bug and that you didn't have a fully satisfactory experience T____T my sincerest apologies!!! If you’d like, you can leave a comment describing the bug so we can check it out? Have a great day!!

THANKS FOR PLAYING ^___^!!!!

i love your music, thank u =)!

^_^ thank u for the link dude:D!!!!!

^____^ yeah

Oh, thank you very much for the link! I’ve downloaded the music

It’s really awesome! =)

A very fun and well-made game! It's solid how it defines the calm and then the moment of the storm. Shooting the enemies feels great! From the moment you fire to when they shatter on the ground, it's very satisfying! The written story of the game is also fun and very well done! Congratulations

Thank you very much for the comment! Your game is excellent too! I really enjoyed the shooting feel; it feels great how the enemies die. Also, the story in the description is awesome and adds a great touch to the game! Best regards!

It has been a really fun experience to crash cars into trucks and also make the cars hit people, hahaha. Great idea and very well executed! Excellent video game, very polished. It's solid how you manage to prevent the cars from colliding with the main character while making all the collisions with everything else completely effective. The idea of having to make upgrades has been very addictive! Congratulations

Thank You so much =) ^__^ your game looks amazing too :D 

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