speed of the jump when you move up is constant where it shoud be quickest at the start and the slowest whene the player is at their peak. but ths varies for diffrent type of feeling of the platformer, so you might want to experiment with that. and the movmnet shoud be normilized (the lenght of player direction vector shoud be capped at leght of 1 so (Vector2(1,1)->Vector(0.707,0.707) and so on))
Gehhenna
Creator of
Recent community posts
you correctly picted the thigs that i didnt want to implement but Im complletly awere of them beeing there and Im in peace with that. They were nessesry for the simplisyty of the code that I wrote. Sometimes I needed to compromize time over thigs like that . The missing the center come from the direcion of the asteroid it was just direction to the player rather than direction to the part of the asteroid that player was on and the naturally collecting garabge is from the generation of asteroids I just generete themin random position in certain distance to the center of map with random rotation to make them not randomly go to direction the of main planet I woud have to make a script that detrmine the rotation of asteroide from position and I was to tired of thinking about mathematics.
you can also create scence with one part of the rope. make rope with many parts. every part will be node 2D. create rope generator that will make specyfied amount of rope parts give every part ID and then create code that will move them as quicly as the distance to the upper rope part in the direction to the upper rope part. but I think it is harder but I woud rather do that than force with iritating phisics of godot
game is very hard. Not the good kind of hard where you feel that you are resposible for your own death but the kind that when you die it is just iritating. I m not writing this because I played the whole game. Im writig this beause Im really angry at this game. Im on 3 level the guy in yellow keep faling to the water and I cannot cach him