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jsburg

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A member registered Oct 17, 2017 · View creator page →

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I'm glad someone recognized some of our inspiration! During the jam, I took a few looks at old MUGEN clips for inspiration. Unfortunately we didn't have quite enough time to tune the AI enough to get rid of that dragging. The general dopeyness of the AI is intentional, but seems to have been slightly too effective (especially with Pizza Joe). I've done a little work to improve it, including changes to Nukebot, but obviously we can't push them because of the jam. Thanks for playing!

Thank you very much! I'm glad to hear you and your friends were able to have as much fun with it as we did.

We did have plans for things like paying to throw items into the ring, but didn't have the time for it. For us, the game is shouting at the tv. Sorry to hear about Einstein getting layed out like that.

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I really appreciated the ambitious scope of this game. I wasn't able to find the enemy core but I gave it a fair shot, around 30 minutes. The navigation is pretty hard given the grayboxed environment, and eventually I flew into a corridor with no lights and couldn't find my way back out. I liked how the movement felt, and being able to allocate power to different systems was neat. I don't think the increased boost drain was really required at higher engine power though. Overall I think this would be a cool game if it was given more time.

This game was pretty good! I like the idea a lot, and the dedication to making the belt dragging work is commendable. I only have two issues with the game. First, I really wanted to click on the hotbar icons to select them. Second, I found it kinda demoralizing whenever I got a new word and the last factory I just made was suddenly redundant. I'm sure that is just a symptom of jam deadlines and scope, but I thought I should mention it.

how do i play it?

The game is way too hard man. Like way too hard. The animations all take a very long time and the orders come in faster than you can possibly fulfill them.

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you forgot to add a wall behind the box behind the grid on the last level. this allows me to blow the box out of bounds.

https://paypal.me/jsburg?country.x=US&locale.x=en_US

thank you for the consolation prize!

I tried to post an image of my score, it was 25 coins and 17 chips.
I'll also take this opportunity to say I liked the game, since my original comment left that part out.

This game was really cool! The way the dice are handled is interesting, and the presentation is fascinating.

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i am the greatest smobbel player of all time

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team bugulon see here --->

Mr. Dicey is so awesome. I can't say much about the gameplay, but I liked seeing this game in my queue.

The presentation was cute. The mechanics had a distinct lack of feedback though, it felt like I was just pressing space until one of the ducks fell over. The lockout on each roll is a touch excessive, too. 

its a reference to an elvis song

redo i beat the main mode and i think the bonus stage is awesom

redo i am getting better at the game i think its actually alright and is a surmountable challenge

redo this game is really hard i can only ever get 80 points i will keep trying thoug

i really like this character mod

What version of ntt is this on?

The mod has updated, and is available to download on the main page, this is a devlog.

LUCKILY FOR YOU, USER HOCKEYSTAKE, THIS HAS BEEN FIXED IN OUR LATEST RELEASE, DEFPACK 4.2

actually hux did allow mods to add custom hand locations, but thats also a lot of fucking work given that theres like 200 guns to go through

Sorry for a delayed response, I don't check my email often. But assuming you have NTT installed and running properly, all you need to do is place Cooldark.mod.gml into your mods folder and type "/loadmod cooldark" in NTT

I don't know what to say. It's possible that your computer can't run Cooldark, as it is pretty performance heavy compared to most other mods.

That's not on me, you need to adjust your race's create function in order for it to work right. I might think about making it look for custom animations though, good idea.

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