I'm glad someone recognized some of our inspiration! During the jam, I took a few looks at old MUGEN clips for inspiration. Unfortunately we didn't have quite enough time to tune the AI enough to get rid of that dragging. The general dopeyness of the AI is intentional, but seems to have been slightly too effective (especially with Pizza Joe). I've done a little work to improve it, including changes to Nukebot, but obviously we can't push them because of the jam. Thanks for playing!
jsburg
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I really appreciated the ambitious scope of this game. I wasn't able to find the enemy core but I gave it a fair shot, around 30 minutes. The navigation is pretty hard given the grayboxed environment, and eventually I flew into a corridor with no lights and couldn't find my way back out. I liked how the movement felt, and being able to allocate power to different systems was neat. I don't think the increased boost drain was really required at higher engine power though. Overall I think this would be a cool game if it was given more time.
This game was pretty good! I like the idea a lot, and the dedication to making the belt dragging work is commendable. I only have two issues with the game. First, I really wanted to click on the hotbar icons to select them. Second, I found it kinda demoralizing whenever I got a new word and the last factory I just made was suddenly redundant. I'm sure that is just a symptom of jam deadlines and scope, but I thought I should mention it.
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thank you for the consolation prize!